Forum posts

Posted 8 years ago2016-03-18 03:18:25 UTC
in Wad compiling Post #291177
Posted 8 years ago2016-03-18 03:18:06 UTC
in Ammo problem Post #291074
Posted 8 years ago2016-03-18 03:17:50 UTC
in Limit classes? Post #291522
Posted 13 years ago2011-03-13 17:07:21 UTC
in TFC Capture the Flag Post #291597
Well the flags show both at start, I run over it and then cap it. Then the flag never returns back. It's empty. Once you cap the flag you cant cap it again cause the flag doesn't return.
Posted 13 years ago2011-03-09 14:39:23 UTC
in TFC Capture the Flag Post #291334
Huntey, please read over my first post in it's entirety, as well read the dates. :)

Strider, Yes I did notice that and am not really sure why I did that. I still have the problem of the flags not returning once caped because, you can cap them. Is there anyway you or someone else reading this can create the two flags and cap points as a .rmf and upload it?
Posted 13 years ago2011-03-09 01:43:33 UTC
in TFC Capture the Flag Post #291315
Anyone got any ideas?
Posted 13 years ago2011-03-06 23:07:44 UTC
in TFC Capture the Flag Post #291243
I am having an issue with my map with Capture the Flag. The platform that they run over isn't in the actual map when compiled. Also, the red team cant retrieve the flag when ran over. Also when caped, the flag doesn't re appear.

I have saved what I made if anyone can look over what I did wrong. Thanks!

http://www.megaupload.com/?d=JWM8L9X2
Posted 13 years ago2011-03-05 17:50:26 UTC
in Wad compiling Post #291160
Not sure what I am doing wrong but my textures still wont compile into the map.

Any ideas? Under the GSC tab I have "No Wad Textures" checked, and I have the first field defined for the wad I am using.

EDIT: I seemed to have fixed the issue.
Posted 13 years ago2011-03-05 14:14:48 UTC
in Wad compiling Post #291158
Thanks a ton guys, I will check that out and report back if I need any help.
Posted 13 years ago2011-03-05 05:35:33 UTC
in Wad compiling Post #291143
I am having an issue with compiling my wad into my map so the gamer won't have to download it.

I have used:

-nowadtextures
-nowadtextures wadname

However, it isn't compiling it into the map. Anything I am doing wrong?

Thanks in advance!
Posted 13 years ago2011-03-03 20:47:49 UTC
in Ammo problem Post #291071
For some reason I am having an ammo problem where my blue class wont allow me to pickup any ammo. All I do is walk right through it.

I had it working 2 years ago when I made the map, but don't know for the life of me, what happened.

I have a "info_tfdetect" and "info_tfgoal". I also have it locked so just the blue team can spawn with Scout and Medic.
Posted 16 years ago2008-11-05 15:56:11 UTC
in env_message Post #258194
Darn, well thanks for the help guys I very much appreciate it. :)
Posted 16 years ago2008-11-05 13:22:46 UTC
in env_message Post #258190
Well I added that above code to the fgd file and added a func_hurt and targeted it to the game_text. There must be something I am doing wrong because its not working.

Could someone take a look for me?
http://www.megaupload.com/?d=AY5HMFOJ
Posted 16 years ago2008-11-05 04:19:22 UTC
in env_message Post #258173
Alright, thanks for the latest FGD. :)
Posted 16 years ago2008-11-05 02:14:59 UTC
in env_message Post #258168
Thank you potatis, I have downloaded that and I still do not see a game_texts ent. :(
Posted 16 years ago2008-11-05 01:56:45 UTC
in env_message Post #258164
That must be it, you wouldn't by chance have links to the latest TFC fgd's do you?

UPDATE: I think this is the latest one correct?
http://www.half-life.deltauk.net/Files/Files_FGDs.htm
Posted 16 years ago2008-11-04 14:22:06 UTC
in env_message Post #258130
Nope, not that I am aware of.
Posted 16 years ago2008-11-04 11:09:21 UTC
in env_message Post #258116
Whoops, I forgot to mention this is for Team fortress Classic :)
Posted 16 years ago2008-11-04 11:00:51 UTC
in env_message Post #258114
Hello, I need help with the env_message feature. I cannot seem to be able to get it to work when I trigger hurt.

So what I am trying to say is when someone dies I want it to trigger env_message so it can print a message for them and only them. I have tried everything and I cannot seem to get it to work. There must be something I am doing wrong.

Could someone shed some light for me? Thanks a bunch!

Regards,
TFMaps