Forum posts

Posted 13 years ago2010-06-04 09:36:28 UTC
in my map + airscripts = bugs ;( Post #281533
It works if you turn the aiscripted_sequences into scripted_sequences and check the "No Interruptions" flag.
Posted 13 years ago2010-06-03 18:45:30 UTC
in Need a simple model, a grey Freeman stat Post #281519
Awesome, it works! You shall be credited.

Just out of curiosity, what did you do to get it right?
Posted 13 years ago2010-06-03 16:54:37 UTC
in Need a simple model, a grey Freeman stat Post #281516
Thanks but it still looks wrong:( The shape is identical to the old one.
Posted 13 years ago2010-06-02 18:30:16 UTC
in Need a simple model, a grey Freeman stat Post #281501
I posted this on another forum: "Would it be a big trouble for someone to open gordon.mdl and make a "statue" of its 2handshot pose (preferably with a shotgun)? In other words, it'd have to be grey and about 2.5-3 times the size of a Gargantua.

I have no idea how hard doing that would be since I have never done anything with a modelling software but I'd imagine it's just a matter of changing color & size."

I did get help but the model turned out like this in-game: http://i7.photobucket.com/albums/y259/msandt/twist.jpg

The author of the model couldn't find a way to fix it so I was wondering if anyone of you could help me? Here's the model in case you need it: http://msdn.duke4.net/statue.zip

I'm trying to get my mod done and this is one of the few things that still need to get done. More info about my mod here: http://www.moddb.com/mods/fate-reversal
Posted 13 years ago2010-05-20 14:24:55 UTC
in TWHL Halo party! Post #281384
There are plenty of cheap console games available through "Games on Demand" for example.
We're comparing the prices of new releases, of course.
Posted 13 years ago2010-05-20 09:12:50 UTC
in TWHL Halo party! Post #281381
Though you'd have to be buying a lot of games before you could claim that PC gaming is actually cheaper.
Posted 13 years ago2010-05-19 21:08:24 UTC
in TWHL Halo party! Post #281366
You're really cool. I'm sure that the developer will feel very bad about making the game after hearing what you have to say about it
Not only that, but I'm expecting them to give me a call and hire me as a quality control manager to prevent Halo from happening again.
Posted 13 years ago2010-05-19 19:48:15 UTC
in Monstermaker, Apache, path_corner Post #281364
I managed to initiate contact with the author of Operation Nova and he explained how the trick was done in Nova.

Here's how it goes: The Osprey flies in a huge trigger_multiple entity which targets a trigger_monsterjump entity somewhere in the map. This monsterjump entity prevents a barney (or any other monster) from reaching a trigger_once entity that triggers whatever you want triggered once the Osprey goes down. Obviously, once the Osprey is blown to bits it no longer occupies the trigger_multiple, allowing the barney to reach the trigger_once.

Pretty cool!
Posted 13 years ago2010-05-19 19:40:43 UTC
in TWHL Halo party! Post #281363
I recently bought XBox 360 just for FFXIII but I've been wanting to get Halo 3 as well, just so that I can say how much crap it is.
Posted 13 years ago2010-05-18 12:43:49 UTC
in Suspending weapons Post #281323
Yeah, the camera effect does exactly what I need. Thanks!
Posted 13 years ago2010-05-16 20:54:10 UTC
in Suspending weapons Post #281289
How to suspend weapons for a specified duration such as for the length of a scripted sequence? The point is to make it so that when a script is triggered, no weapons are displayed on screen and, naturally, you wouldn't be able to shoot, but once the script is over things would revert back to normal.
Posted 13 years ago2010-05-07 20:20:41 UTC
in Monstermaker, Apache, path_corner Post #281045
Didn't work. I also tried to link the Osprey to game_counter and that didn't work either.

Pretty irritating when someone has done it successfully but you cannot figure out how!
Posted 13 years ago2010-05-07 16:48:12 UTC
in Monstermaker, Apache, path_corner Post #281042
Damn, just played through a mod called Operation Nova and there's an Osprey that, once destroyed, triggers a door. I'd contact the author via Moddb but he hasn't been online for months.
Posted 14 years ago2010-04-25 11:09:14 UTC
in Monstermaker, Apache, path_corner Post #280769
Should Trigger Condition (set to "death") of an Osprey entity work? I tried to trigger a multimanager once you destroy an Osprey but it doesn't work. When I tried this with a grunt it worked.
Posted 14 years ago2010-04-18 20:17:29 UTC
in Monstermaker, Apache, path_corner Post #280614
Thanks, that works.
Posted 14 years ago2010-04-18 13:08:42 UTC
in Monstermaker, Apache, path_corner Post #280611
Thanks, the game_counter thing works except there's no delay between killing the last bad guy and the door opening even though I gave delay a value of 2. Not a problem really, just seems a bit hasty.
Posted 14 years ago2010-04-16 09:06:08 UTC
in Monstermaker, Apache, path_corner Post #280540
Any way to make an Apache that's been spawned using a Monstermaker to follow path_corners?

Edit: Might as well ask another question here. You can trigger a door to open when you kill someone. However, is it possible to do this with a group of enemies, so that you need to kill three bad guys before a door opens (such as in Quake)?
Posted 14 years ago2010-01-26 15:58:39 UTC
in Spawning monsters Post #278438
Works great, thanks!
Posted 14 years ago2010-01-25 18:37:17 UTC
in Spawning monsters Post #278400
I checked the Multimanager tutorial so I know how to activate various events using it but what entity should I use to spawn monsters? I noticed there's an entity called "Monstermaker" but I want the teleport effect with the spawn.