Monstermaker, Apache, path_corner Created 14 years ago2010-04-16 08:45:05 UTC by MSandt MSandt

Created 14 years ago2010-04-16 08:45:05 UTC by MSandt MSandt

Posted 14 years ago2010-04-16 09:06:08 UTC Post #280540
Any way to make an Apache that's been spawned using a Monstermaker to follow path_corners?

Edit: Might as well ask another question here. You can trigger a door to open when you kill someone. However, is it possible to do this with a group of enemies, so that you need to kill three bad guys before a door opens (such as in Quake)?
Posted 14 years ago2010-04-16 15:07:11 UTC Post #280555
Regarding the Apache, I don't know.

As for the door, you could try using a game_counter.
Posted 14 years ago2010-04-18 13:08:42 UTC Post #280611
Thanks, the game_counter thing works except there's no delay between killing the last bad guy and the door opening even though I gave delay a value of 2. Not a problem really, just seems a bit hasty.
Posted 14 years ago2010-04-18 13:22:57 UTC Post #280612
Then use a trigger_relay with "Delay before trigger" set to 2.
Oskar Potatis Oskar Potatis🦔
Posted 14 years ago2010-04-18 20:17:29 UTC Post #280614
Thanks, that works.
Posted 14 years ago2010-04-25 11:09:14 UTC Post #280769
Should Trigger Condition (set to "death") of an Osprey entity work? I tried to trigger a multimanager once you destroy an Osprey but it doesn't work. When I tried this with a grunt it worked.
Posted 14 years ago2010-05-07 16:48:12 UTC Post #281042
Damn, just played through a mod called Operation Nova and there's an Osprey that, once destroyed, triggers a door. I'd contact the author via Moddb but he hasn't been online for months.
Posted 14 years ago2010-05-07 16:57:07 UTC Post #281043
I believe you can't trigger a multimanager directly, try setting the trigger target of the Osprey to a func_button and have the button target whatever you want.

Not sure if this'll work though.
The Mad Carrot The Mad CarrotMad Carrot
Posted 14 years ago2010-05-07 20:20:41 UTC Post #281045
Didn't work. I also tried to link the Osprey to game_counter and that didn't work either.

Pretty irritating when someone has done it successfully but you cannot figure out how!
Posted 13 years ago2010-05-19 19:48:15 UTC Post #281364
I managed to initiate contact with the author of Operation Nova and he explained how the trick was done in Nova.

Here's how it goes: The Osprey flies in a huge trigger_multiple entity which targets a trigger_monsterjump entity somewhere in the map. This monsterjump entity prevents a barney (or any other monster) from reaching a trigger_once entity that triggers whatever you want triggered once the Osprey goes down. Obviously, once the Osprey is blown to bits it no longer occupies the trigger_multiple, allowing the barney to reach the trigger_once.

Pretty cool!
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