I am getting the Allocblock full error when i load the game. I switched to software video mode and the map loaded fine which from what ive read means its an error caused by the rendering of textures done in the opengl mode. Sadly everything I have read is very frank and doesnt really give me a good idea of what to look at in order to fix the problem. I am also finding that the .bsp is alot larger than I would expect it to be. I mean i've played maps that have got to be larger than mine, yet the .bsp is half the size. Since this is my first map and i was learning the ropes on clipping and everything there are alot of brushes that look fine ingame but im sure would give experienced mappers a heart attack if they saw. I will admit I am not good at knowing the textures and the do's and dont's of textures (what textures not to put on what brush/entity or w/e) so originally i thought my problem was a func_conveyor with a ! texture on it however i still got allocblock full even after retexturing the conveyor with a scrolling texture on top and a normal texture on the rest of the sides (maybe i need to switch all other sides to transparant?)
Anyways I decided to take a ss of my map view in hammer for reference and ill also paste my most recent compile log (the one for the .bsp with the ingame allockblock full error)
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
151 brushes (totalling 986 sides) discarded from clipping hulls
CreateBrush:
(1.56 seconds)
SetModelCenters:
(0.02 seconds)
CSGBrush:
(1.64 seconds)
Using Wadfile: \documents and settings\jon\desktop\wads\halflife.wad
- Contains 80 used textures, 73.39 percent of map (3116 textures in wad)
Using Wadfile: \documents and settings\jon\desktop\wads\liquids.wad
- Contains 2 used textures, 1.83 percent of map (32 textures in wad)
Using Wadfile: \documents and settings\jon\desktop\wads\tfc2.wad
- Contains 17 used textures, 15.60 percent of map (395 textures in wad)
Using Wadfile: \documents and settings\jon\desktop\wads\tfc.wad
- Contains 10 used textures, 9.17 percent of map (279 textures in wad)
added 29 additional animating textures.
Texture usage is at 2.67 mb (of 4.00 mb MAX)
4.48 seconds elapsed
--- END hlcsg
--- hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com) --- BEGIN hlbsp
--- Command line: "C:\Documents and Settings\Jon\My Documents\Zoners\hlbsp.exe"-es
mate -high "C:\Program Files\Valve Hammer Editor\maps\concmapfonz"
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------ threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ High ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...2829 (0.30 seconds)
BSP generation successful, writing portal file 'C:\Program Files\Valve Hammer
itor\maps\concmapfonz.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...2961 (0.25 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...2699 (0.22 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3146 (0.42 seconds)
5.64 seconds elapsed
--- END hlbsp
--- hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com) --- BEGIN hlvis
--- Command line: "C:\Documents and Settings\Jon\My Documents\Zoners\hlvis.exe"-es
mate -high "C:\Program Files\Valve Hammer Editor\maps\concmapfonz"
880 portalleafs
2127 numportals
= Current hlvis Settings = Name | Setting | Default
------------------|-----------|------------------------ threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ High ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.55 seconds)
LeafThread:
(0.84 seconds)
average leafs visible: 37
g_visdatasize:20114 compressed from 96800
1.45 seconds elapsed
--- END hlvis
--- hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com) --- BEGIN hlrad
--- Command line: "C:\Documents and Settings\Jon\My Documents\Zoners\hlrad.exe"-no
nbounce -nopaque -chop 100 -nomatrix -estimate -high "C:\Program Files\Valve H
mer Editor\maps\concmapfonz"
= Current hlrad Settings = Name | Setting | Default
-------------------|---------------------|------------------------ threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ High ] [ Normal ]
vismatrix algorithm [ NoMatrix ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ off ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 100.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ off ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\Documents and Settings\Jon\My Documents\Zoners\lig
s.rad']
[60 texlights parsed from 'C:\Documents and Settings\Jon\My Documents\Zoners\l
hts.rad']
13915 faces
Create Patches : 100865 base patches
0 opaque faces
3500688 square feet [504099104.00 square inches]
74 direct lights
BuildFacelights:
(85.67 seconds)
MakeScales:
(1993.48 seconds)
SwapTransfers:
(540.03 seconds)
Transfer Lists : 235849208 : 235.85M transfers
Indices : 45597140 : 43.48M bytes
Data : 943396832 : 899.69M bytes
Bounce 1 GatherLight:
(137.09 seconds)
FinalLightFace:
(28.34 seconds)
2796.86 seconds elapsed [46m 36s]
--- END hlrad
--- [URL=http://img117.imageshack.us/my.php?image=concmaphammerss.png]