Forum posts

Posted 10 years ago2013-10-26 11:30:47 UTC
in The Great Spencer Estate Map Post #316493
Here's a massively revised set of hallways from the eastern wing of the mansion: http://twhl.info/vault.php?map=5935

Hopefully the textures show up this time.
Posted 10 years ago2013-10-22 02:47:57 UTC
in The Great Spencer Estate Map Post #316411
How do I do that, is there a tutorial?
Posted 10 years ago2013-10-20 22:02:14 UTC
in The Great Spencer Estate Map Post #316390
I tried to and the compressed folder ended up being 30 megabytes.
Posted 10 years ago2013-10-20 12:40:57 UTC
in The Great Spencer Estate Map Post #316380
Hello there everyone! It's been forever since I last posted, it looks like, and I now have a computer that doesn't fudge Hammer whenever I try to run it!

Anyway. I'm still very much green at mapping, so I decided to have a crack at recreating the Spencer Mansion from the original Resident Evil as a way of improving my skills. At this stage I'm focusing on brush and textures, but as I move on I'll get onto more complex things. Should also point out it uses the AbsolutVodka and ZillaFinal wads for textures.

Map download is here: http://twhl.info/vault.php?map=5934

As always, feedback and suggestions are appreciated. Thanks!
Posted 10 years ago2013-10-20 11:52:47 UTC
in Help with Hammer Post #316379
The wad files weren't in the Valve folder. All solved!
Posted 10 years ago2013-10-18 10:52:02 UTC
in Help with Hammer Post #316336
I'm mapping Goldsource. There's a Half-Life 1 SDK available on Steam.

Anywho! I removed most of the wads that were being used, and now the maps are testing fine. I have another problem, though; when I add the Absolut Vodka texture wad, it comes up with an error message about halfway through loading the map saying the file couldn't be opened.

Any idea what that's all about?
Posted 10 years ago2013-10-17 21:53:25 UTC
in Help with Hammer Post #316324
Hey man, thanks for the tips!

I went for the Source SDK because when I tried Hammer 3.5, a Trojan got onto my comp. The main problem I've got with this one is I'm not sure where the maps are going - the prebuilt maps in the SDK and one of the test maps have compiled and loaded fine, so I have no idea what I'm doing wrong.
Posted 10 years ago2013-10-17 11:00:48 UTC
in Help with Hammer Post #316311
Hey guys!

First post here in years, so I'll sum it up in a sentence or two: real life took me away from Hammer for a while, and not being able to select textures in 3D view was frustrating to a large degree.

Anywho, this week I decided to have another go at mapping, and surprise - the Half-Life SDK is on Steam! In trying to run this I've hit a few snags. Actually creating blocks works fine, but when I try to run a map I've made the game starts up and says it can't find the map file.

I know I've done something wrong in setting up Hammer, but I have no idea what that is, exactly. Here's the log:
** Executing...
** Command: Change Directory
** Parameters: C:Program Files (x86)SteamsteamappscommonHalf-Life

** Executing...
** Command: Copy File
** Parameters: "C:Program Files (x86)SteamsteamappscommonHalf-Life SDKHammer Editormapstest5.map" "C:Program Files (x86)SteamsteamappscommonHalf-Lifevalvemapstest5.map"

** Executing...
** Command: C:PROGRA~2SteamSTEAMA~1commonHALF-L~2HAMMER~1toolsqcsg.exe
** Parameters: "C:Program Files (x86)SteamsteamappscommonHalf-Lifevalvemapstest5"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering C:Program Files (x86)SteamsteamappscommonHalf-Lifevalvemapstest5.map

********** ERROR **********
Token too large on line 5

** Executing...
** Command: C:PROGRA~2SteamSTEAMA~1commonHALF-L~2HAMMER~1toolsqbsp2.exe
** Parameters: "C:Program Files (x86)SteamsteamappscommonHalf-Lifevalvemapstest5"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --

********** ERROR **********
Can't open C:Program Files (x86)SteamsteamappscommonHalf-Lifevalvemapstest5.p0

** Executing...
** Command: C:PROGRA~2SteamSTEAMA~1commonHALF-L~2HAMMER~1toolsvis.exe
** Parameters: "C:Program Files (x86)SteamsteamappscommonHalf-Lifevalvemapstest5"

vis.exe v1.3 (Dec 30 1998)
-- vis --
4 thread(s)

********** ERROR **********
Error opening C:Program Files (x86)SteamsteamappscommonHalf-Lifevalvemapstest5.bsp: No such file or directory

** Executing...
** Command: C:PROGRA~2SteamSTEAMA~1commonHALF-L~2HAMMER~1toolsqrad.exe
** Parameters: "C:Program Files (x86)SteamsteamappscommonHalf-Lifevalvemapstest5"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
4 threads
[Reading texlights from 'C:PROGRA~2SteamSTEAMA~1commonHALF-L~2HAMMER~1toolslights.rad']
[1 texlights parsed from 'C:PROGRA~2SteamSTEAMA~1commonHALF-L~2HAMMER~1toolslights.rad']

********** ERROR **********
Error opening C:Program Files (x86)SteamsteamappscommonHalf-Lifevalvemapstest5.bsp: No such file or directory
Any help is greatly appreciated. Thanks!
Posted 14 years ago2010-02-18 08:59:32 UTC
in New ATI Drivers support Hammer 3.5 Post #279046
Doesn't work with my driver, even though it says it's up to date. Bugger. ._.
Posted 14 years ago2009-10-03 08:11:58 UTC
in Need help with .bsp Post #273993
Okay, thanks for the help, srry. It's all worked out now. :D
Posted 14 years ago2009-10-02 21:23:58 UTC
in Need help with .bsp Post #273981
Okay. I can't find the "Expert" mode (I'm using Hammer 3.4) that was shown in the tutorial, but I already know how to run the map.

How do I create a .bsp file that is used to run the map when someone downloads it? That's really what I'm trying to do.
Posted 14 years ago2009-10-02 20:52:09 UTC
in Need help with .bsp Post #273979
Okay, sure thing. Thanks!

I was thinking that it had to do with running the map... I phail. xP
Posted 14 years ago2009-10-02 20:16:35 UTC
in Need help with .bsp Post #273977
Hi there, everyone

I just wanted to ask how you make a .bsp file... I have no idea how to. ._.

Any help is greatly appreciated.
Posted 14 years ago2009-07-14 02:39:32 UTC
in Hammer 3.4 help Post #270079
Thanks for the help, guys! Tetsu0, it works perfectly now. :D
Posted 14 years ago2009-07-13 02:32:04 UTC
in Hammer 3.4 help Post #269997
Hi there, all

I just downloaded Hammer 3.4, and for some reason it won't run maps that I save into the Editor's Maps folder. I've had WorldCraft for a few months, though, and the maps that I have saved in the WorldCraft map folders will load up just fine.

This is what pops up when I try to run the map:
User posted image


And these are pictures of the settings for the Editor:
User posted image

User posted image


Does anybody know what I'm doing wrong (hopefully)?

Thanks very much. :)
Posted 14 years ago2009-07-13 02:18:14 UTC
in Hi, need help with WorldCraft (noob aler Post #269995
Hey, thanks very much. :)

I'd been using the shift+A and the texture editor. Didn't work there. But I kinda decided to download Hammer after posting this topic up. :P
Posted 14 years ago2009-07-12 23:44:34 UTC
in Hi, need help with WorldCraft (noob aler Post #269978
Hey everyone, first post here. =P

Well, anyway; I'm trying to get used to mapping with WorldCraft 3.3. I'm still a complete noob with it, but I can't select an individual face on a brush when applying textures.

I tried clicking on the faces in the 3D view, but that didn't select them, and it's getting really frustrating. Any help would be greatly appreciated. :)