Forum posts

Posted 15 years ago2009-04-14 12:08:14 UTC
in HLDM-Pro ; Half-Life 1 Mod. Post #265509
Heya everyone, report #2 has been posted.
Lots of stuff, you can find it here.

http://www.moddb.com/mods/half-life-deathmatch-pro/news/hldm-pro-report-21
Posted 15 years ago2009-04-05 10:44:43 UTC
in HLDM-Pro ; Half-Life 1 Mod. Post #265044
I doubt we can code bots that are able to use the new longjump, understand how to use the double grenade jump, ramp jump and the new strafing physic :/

though normal bots will be usable. (those like rcbot & co)
Posted 15 years ago2009-04-04 19:38:01 UTC
in HLDM-Pro ; Half-Life 1 Mod. Post #265021
Hi everyone !

Weekly news report #1 has been posted on moddb, most informations are about the total revamp of the animation system in order to use 9 way blended animations for HLDM-Pro, along with more informations about the Arena gamemode. The only real problem at the moment is that we have to use counter-strike animations to support the 9 way blended since we haven't been able to find a skilled animator that could help us to fix some animations (especially the idle, run and walk ones).

It's here : http://www.moddb.com/mods/half-life-deathmatch-pro/news/hldm-pro-report-1

See you soon !
Posted 15 years ago2009-03-29 15:42:24 UTC
in HLDM-Pro ; Half-Life 1 Mod. Post #264745
Greetings ! I'm Alley from the HLDM-Pro team.

We are currently working on this project since a few months and we're going pretty fast. Our mod adds a lot of new features to the original Half-Life such as new physics, revamped maps, gamemodes and more in progress.

You can find us here (and most informations) :
http://www.moddb.com/mods/half-life-deathmatch-pro

We are actually looking for a skilled animator to help us with our new animations system (9 way blended anims), please contact us if you are interested in helping us or know someone that might have some free time to help us.

Thanks TWHL, see you ingame when it's released :)