yeah i know exactly what textures it does it on cuz its the same ones everytime (with the exception of a new one that i tried to use later on in the map).
so far only 3 textures have done it so far.
my card is a gtx 570. im not sure what you mean by what renderer am i using in sledge :z
ok here are the screen shots
these 2 show the texture as it SHOULD look with normal dimensions.
DOOR (48 x 96)http://i.imgur.com/8Kj2WHr.png
BULLETIN BOARD (96 x 64 - i gave you the wrong dimensions in my other post, sorry)http://i.imgur.com/J98JQES.png
here are the textures misaligned with the wrong textures displayed in the TA box
here are the normal textures in the browser, note the highlighted sizes
and finally, the incorrect textures with incorrect texture sizes
i opened sledge to take the screen shots and the textures were fine and normal. when i closed sledge and reopened it, they were incorrectly sized and stayed that way UNTIL I RESIZED ONE TO FIT THE BRUSH IT WAS APPLIED TO. only then did it revert back to normal after reopening sledge. i made sure to open and close sledge multiple times without fitting the incorrect texture (with no change) just to make sure that refitting it was indeed what causes it to revert back.
both of these textures are from the default halflife wad file so you should have them somewhere in your arsenal. there may be other textures that behave this way as well, there was one other for me but i stopped using it when it gave me other errors.
oh and one other bug thats been, well, buggin me is sometimes when i group brushes into a group, it turns them black in the 2D views and no matter what i do they never go back to normal color. ungrouping them does nothing, even copying the brush with shift click (or whatever) doesnt help. you can actually see an example of this in the first screen shot, there is an area in the TOP grid view, its off to the left where it looks like entity brushes are just out in the void. the brushes there are black from being grouped ages ago and still have never fixed themselves.