Forum posts

Posted 13 years ago2011-04-01 14:40:30 UTC
in Post your screenshots! WIP thread Post #292798
Ok I just started playing with the lighting and realised that maybe I have more work to do than I thought! Will post some updated screens when I get closer to completion.
Posted 13 years ago2011-04-01 12:59:48 UTC
in Post your screenshots! WIP thread Post #292792
Yeah those rocks gave me headaches for weeks when I was laying the map out in the begining. I have now found a better way to create them but it's going to be a big job to change them so I'm putting it off until last!

To be totally honest the fire and explosions were done so long ago I don't even remember exactly how I did them just that I needed to have 2 truck models, one normal and one broken and set a trigger to switch them out when the explosion was set off. I'll take a look when I can and post the method on here.

I'm glad you pointed out the lighting problem, I think I've got a bit of tunnel vision after the amount of time that's gone into this map and totally missed it lol

Anyone here ever used to play SOCOM and recognise the map? any suggestions/criticisms would be welcome.
Posted 13 years ago2011-04-01 11:00:58 UTC
in Post your screenshots! WIP thread Post #292784
This is a map I started about 5 years ago and had nearly forgotten about until I was clearing up my hard drives a few days ago. It's my favorite map from SOCOM and SOCOM 2 on Playstation 2. I have done my best to recreate it as accurately as possible while adding a few little touches such as a daybreak setting and more interesting textures. The exploding barrels and truck are still there. A lot of work went into trying to keep the SOCOM feel of the map along with the size and scale of the original.
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I only have a few things left to do and then I will release it.