Forum posts

Posted 12 years ago2012-05-31 19:32:49 UTC
in TWHL Oldschool CS 1.6 Server (CSDM) Post #306614
Count me in
Posted 12 years ago2012-03-22 09:36:50 UTC
in Map Problem: Solid Entity (func_breakabl Post #304486
I'm experiencing this problem when I press Alt+P on my latest map.

What I'm trying to do:

I wanted to make a skybridge, in which a portion of the ceiling and the windows are all breakable glass.

What I did:

In an attempt to make all the glass portions of the skybridge have the same stats, I selected all the windows and the ceiling, right-clicked, and chose "Tie to Entity." From here, I was presented with a window asking me which entity I wanted to keep (all of them were func_breakables, save for the ceiling which was not), with which I chose the first "func_breakable" on the scroll-down menu.

Now, whenever I select either one of the windows or the ceiling, it treats all the glass as one collective entity (ie; as if I had selected all of them). I tried ungrouping, and this did not do anything. On top of this, whenever I looked for problems in the map via Alt + P, I get a boatload of items all saying "Solid Entity (func_breakable) is empty."

Is there any way to solve this? Will I have to redo the glass portions of the skybridge to be?
Posted 13 years ago2011-08-17 11:22:52 UTC
in Half Life/Opposing Force/Blue Shift hand Post #298104
Forgive me if something like this has already been posted. I couldn't find anything like it.

So, I was curious if there was a method and/or tutorial for adding a certain hand texture to v_models. For example, let's say I wanted to take the M249 SAW from Op4 and give it the hand models from Blue Shift (the "Barney hands"). Is there any particular method to do this?