BETA map download location:

http://www.megaupload.com/?d=OZZT8I9W
User posted image
okay, so.. what I'm trying to do is.. make a complicated switch of environment in the middle of a death-match map.

I have this idea.. that uses a (trigger_multiple) in the center of the map, that when fired.. will cause spinning clouds to appear, a blue-ish back-ground to emerge into view.. and grass to grow from the ground...

..all this while simultaneously canceling sprites/lights that had previously been viewable. (causing the environment to appear to have been replaced with a 'day-time' alternate version of itself)

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However, for some reason I'm having difficulties accomplishing this.

Is someone willing to review my map and explain to me exactly where I'm going wrong in this string of events?

I'm having specific problems.. with the wall textures (func_illusionary) won't toggle back off when the sequence ends.

other issues also occure.. (though i believe those can be resolved if the trigger_multiple, that begins the entire sequence, is set up correctly. I would like for it to NOT be able to be re-triggered during the sequence.. but to be able to be triggered again after the environment returns to its normal state.)

I would like for the entire 'day-time' sequence to last about 2 or 3 minutes.

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Thank you in advance~!

(Also.. if you've already guessed who this is. You'll have to forgive me for being sneaky. This is the only gold-source forum I can find on the Internet, anymore.)