Forum posts

Posted 11 years ago2013-04-06 23:00:19 UTC
in Post your screenshots! WIP thread Post #313270
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Nearly done Hl1 DM Map ( from Contest )
Posted 11 years ago2013-04-03 08:05:53 UTC
in de_wb_b1 Post #313255
YES PLZ A HLDM VERSION OF IT ! :)
Posted 11 years ago2013-03-28 20:54:59 UTC
in Post your screenshots! WIP thread Post #313183
Sure thing man :)
I accepted you
Posted 11 years ago2013-03-28 18:33:49 UTC
in Post your screenshots! WIP thread Post #313180
Oh i really know this hobby :D if you like to share it or need testers just ask me i really love all hl1 realated stuff :D i´m a halflife junky :D
Posted 11 years ago2013-03-28 15:20:45 UTC
in Post your screenshots! WIP thread Post #313178
CRO-MAN this looks really sweet :) what is these for ??? :) more info please
Posted 11 years ago2013-02-26 16:33:25 UTC
in Post your screenshots! WIP thread Post #312767
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XD wanna soda ?
Posted 11 years ago2013-02-20 21:31:25 UTC
in [HL1-SP-MOD] focalpoint Post #312719
Oh yeah i had Problems too, i think he used the WON dll´s just more the needed files to your Oppocing Force folder and it works :) changemap to milbase and goo :D
Posted 11 years ago2013-02-20 10:18:05 UTC
in [HL1-SP-MOD] focalpoint Post #312714
Hehe Scotch all good, i just pretty like the mod =)

Oh a note, AVG antiv virus sais there is a infected file in there. Its the only antivirus that find the file but avg said too hlds.exe was a virus in normal hl1 o.O

I dont think it is a virus and the mod uploader atm reuploading a "clean" version ^^
Posted 11 years ago2013-02-20 04:23:49 UTC
in [HL1-SP-MOD] focalpoint Post #312707
http://www.moddb.com/mods/focalpoint

O-M-G

Check this Mod out!

What a fucking awesome Mod!

I vote 10/10 !
Posted 11 years ago2013-02-15 13:15:49 UTC
in Competition 33 Post #312622
Meeeh Grim you got a PM... my steam acc got hacked today and with new Hl1 update my Modfolder for the Map is broken too.... what a crappy day...
Posted 11 years ago2013-02-14 19:07:49 UTC
in Competition 33 Post #312614
uhhh....

no idea if i finish this before deadline
Posted 11 years ago2013-02-03 03:15:00 UTC
in Competition 33 Post #312444
Thats fair enough,

I will PM you when i wont finish, for now i try to get it ready
Posted 11 years ago2013-02-02 18:48:57 UTC
in Competition 33 Post #312436
What about the idea to adding + 1 Month of time so all can finish their projects, i´m too in trouble with time...
Posted 11 years ago2013-02-01 00:12:47 UTC
in Competition 33 Post #312396
Oh God, i hope i get my shit done in time... still working on textures (CGTextures for Texture Source, Edited a lot ^^)
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Posted 11 years ago2013-01-30 19:34:44 UTC
in Trimesh (displacements Hammer 3.5) Post #312384
Yeah just figured out what i did wrong hehe, but thanks a lot you looked @ it too =)

Just need to say, its great to have guys like you around here. Goldsource still is Nr.1 :D <3
Posted 11 years ago2013-01-30 18:29:37 UTC
in Trimesh (displacements Hammer 3.5) Post #312381
Backup i need some Help ;)

somehow this dont work well for me....
i have tons of illegal brushes

check plz and try to help me or explain me what is wrong with that, thx :)

///

Okay found the Problem :) !
Posted 11 years ago2013-01-30 11:44:17 UTC
in Competition 33 Post #312379
Kraken this looks great :)

The Max Size of Textures is 512x512 ( use detail textures for that, they load faster )

Or you use Trinity like me, so you can do bigger ones :D

Gameplay is same only some faster code+eyecandy :)
Posted 11 years ago2013-01-26 16:04:45 UTC
in Competition 33 Post #312324
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^ Front
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^ Side
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^ Top
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^ Bot

Texturing in progress :) This Model is for my Contest map :)
Posted 11 years ago2013-01-24 21:26:27 UTC
in Post your screenshots! WIP thread Post #312321
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No Texture but my first Space Ship Model :)
Posted 11 years ago2013-01-22 15:43:43 UTC
in Competition 33 Post #312296
haha xD yeah this will be some flying Tower but could be too a sextoy :D

dunno if you really want to use that with all that pipes... XD
Posted 11 years ago2013-01-22 11:28:35 UTC
in Competition 33 Post #312291
So Captain Shitwolf :) I got some time again,

I just learned how to model and get it ingame for hl1 :)

Too learning my GFX skillz,
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Most of the Textures are from CG Textures ( but edited a lot ofc. )

So what about others still around here ??

Still i dont think i have the time to finish before deadline...
Posted 11 years ago2013-01-04 21:14:25 UTC
in Competition 33 Post #312032
wow, you know sometime things like father or mother died happens and you cant continue cause you a fucked up and cant think or concentrate.

I just dont want to force shit. ( no one died but its nearly the same )

So you should not attack people, even new people you dont know.

Just for future... not everyone is a "Shitwolf" ;)
Maybe only youself.

Anyway i will release all stuff i did, maybe i will still release a map for the contest... but atm i´m pretty sure i wont make it in time!

But hell yeah, attack me for being honestly. Thanks
Posted 11 years ago2013-01-04 12:52:01 UTC
in Competition 33 Post #312024
hmmm bad things happen, i have no freetime to continue, so i´m out. Good luck others =)
Posted 11 years ago2012-12-25 22:57:53 UTC
in Competition 33 Post #311866
visgroups + "mark" textures work in GS too ;)
Posted 11 years ago2012-12-25 00:11:44 UTC
in Competition 33 Post #311852
whats your Problem Sm0k3y maybe i can help i map too for CS:GO and hl2, but have no troubles with the SDK update. explain plz
Posted 11 years ago2012-12-22 13:25:09 UTC
in Competition 33 Post #311801
Docrock this looks pretty :) Add more details to it :D we have the year 2012 so Goldsource can Handle 2000 wpolys in MP ^^

And Doodle hmmm :D
Posted 11 years ago2012-12-21 14:13:25 UTC
in Competition 33 Post #311734
Thanks Tetsu0 Textures are not Final maybe i make a rusty version / dirtier version of the Textureset of PhillipK.
And i was allways here just not registered :D
Posted 11 years ago2012-12-21 13:55:12 UTC
in Competition 33 Post #311731
Sorry to say but Rimrook will not win that easy ;D

Some stuff i did today a Big Part of a Big Hl1 DM Map :)
2000 Wpolys at some spots mostly 1200-1500 :)

Too working on the House :D :D

Hope you like it:

1. Level
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2. Level
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3. Level
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View from Bot to Top in Mid of the map:
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Posted 11 years ago2012-12-20 18:12:15 UTC
in Competition 33 Post #311700
yeah and this is not your problem Skals, we can use all tools we want.
And rethink about how Eyecandy our Stuff will be atleast with Goldsource ;)

I could too work with UDK or Cry Engine but not for a "Free" Contest.
Posted 11 years ago2012-12-20 02:57:32 UTC
in Competition 33 Post #311690
Oh you cant see all the Details :D
With Null Texture and Func_Details wpolys are @ 2500 max ( but still empty house :D )
Posted 11 years ago2012-12-20 02:02:58 UTC
in Competition 33 Post #311686
repost
Nice work Rimrock, is this a MP map ? Or something more intresting :)
Posted 11 years ago2012-12-20 02:01:05 UTC
in Competition 33 Post #311684
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Hmmm 4420 Wpolys so far :D with textures scaled on 2.0

This will be a Hell to reduce.... :D

Anyway my map will be Singleplayer only :)

i cant do 100% the same House, like in the Movie cause of r_speeds and lack of Info but i try to map the original as much as possible.
Posted 11 years ago2012-12-19 11:13:42 UTC
in Competition 33 Post #311645
Yes i´m a slut rimcook :)

hmm i finished 2 maps allready xD

But thinked these maps where crap.
Posted 11 years ago2012-12-19 01:54:25 UTC
in Competition 33 Post #311641
Oh Captain Terror, these textures are from some CS maps i think but i will redo all by myself to fit the Original ;)

And ofc these textures are all 2.0 x 2.0 scale to save wpolys :D but i will use 1024x1024 HD Detailtextures or for normal hl1 dm 512x512 dunno if i make a SP map out of that :D
Posted 11 years ago2012-12-19 00:52:05 UTC
in Competition 33 Post #311638
Okay after thinking what cool stuff I could do...
I found another Mapidea.
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COOKIES FOR THE FIRST WHO KNOW WHAT HOUSE THIS IS ;D
Posted 11 years ago2012-12-17 18:31:44 UTC
in Competition 33 Post #311617
For the Air Temple i created the most by myself and for the Space Thingie i use PhillipK´s Textures and some Natural Selection Textures :)
Posted 11 years ago2012-12-15 10:41:40 UTC
in Competition 33 Post #311595
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HMMMMM not sure what way i should go xD !
Posted 11 years ago2012-12-13 17:31:45 UTC
in Competition 33 Post #311538
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I think this could work too or ? :D
Posted 11 years ago2012-12-13 01:41:42 UTC
in Competition 33 Post #311524
I made them by myself.
Not sure if i keep the Red/Purple Style o.O
Posted 11 years ago2012-12-12 01:57:57 UTC
in Competition 33 Post #311496
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Fog/Lasers added cause of bored, still testing Around ;) BUT some Progress :D
Posted 11 years ago2012-12-11 12:26:47 UTC
in Competition 33 Post #311490
Okay TheGrimReafer,

could we Goldsource Guys use Spirit of Halflife/ Trinity Renders to make things a little more intresting ?

I mean source engine has physiks.... and shit so atleast let us use advanced stuff...

I´m totally in and started allready so plz allow us that :) <3
Posted 11 years ago2012-06-07 22:03:11 UTC
in Build The Enterprise Post #306851
Ohkay Captain Terro, than PLZ map the Best and scariest Spaceship ever :D
The Event Horizon !
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Would love to see that :D
Posted 11 years ago2012-05-11 17:14:06 UTC
in Post your screenshots! WIP thread Post #306104
Thanks Guys, i post more pics later, in high resulution :)

Ah an Archie, its halflife 1 + trinity renders.

Newest screenz are here : http://www.moddb.com/mods/abyss-048/images/yes-this-is-also-pretty-wip2#imagebox
Posted 11 years ago2012-05-10 22:00:25 UTC
in Post your screenshots! WIP thread Post #306089
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Hehe, this is some stuff i did today in 4 hours :P
The Flags are placeholder that wont be a Nazi Hall or something.
Posted 12 years ago2011-11-02 19:24:53 UTC
in Halloween Costumes Post #300442
pigs can look into the sky, unbelivable :D
Posted 12 years ago2011-10-31 19:20:15 UTC
in Halloween Costumes Post #300403
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Yes i´m Insane !
Posted 12 years ago2011-10-26 18:40:34 UTC
in Competition 31 Post #300260
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Stuff that i did but get bored
Posted 12 years ago2011-10-23 20:55:44 UTC
in Competition 31 Post #300199
First i was like yay i will join than i saw, ohh hl2 stuff has way more usefull models(default) than goldsrc.... hmmmmm