Thank you for your answer!
However, there are two problems:
1) I need a PRACTICAL
way to automatically convert ONLY
all UV coordinates inside the .smd file, which have its own syntax and other data/digits as well.
even a beginner programmer!
I used M$ Excel to open the .smd and apply primitive functions to only the coordinates data.
To practically use the code you proposed, I need it converted as M$ Excel worksheet formula.
Or converted as Free Pascal code, so I can write my own program that read the .smd file and convert only the UV coordinates.
I can't "program" on anything else, anything new or anything the masses use nowadays
(The Python mark the
isPositive ? 1
as an error and don't even compile, BTW.)
Xash3D uses a new "half-float" UV texture coordinates inside the smd/mdl, while goldsource uses the old "fixed-point" UV texture coordinates.
Disclaimer: This is the only info I found, it's not my statement!
I'm not sure if it's true, or if there is more functions involved than just simple conversion from "half-float" to "fixed-point" (which I strongly suspect).
For example, how to interpret 32.03125 ? It's not in the 0.0-1.0 range.
In the latest Paranoia 2 MV, in the EDITOR tab, there is a button, that is supose to convert an old .mdl file with fixed-point UV texture coordinates to the new half-float .mdl (the opposite of what I want).
I observed what happened to the coordinates in the TEXTURE tab after such conversion, but couldn't figure-it-out/reverse-engineer-it.
Some enlargement/multiplying and 90-degree-rotation/U<->V-exchange and crazy shit like that may be involved
Due to 1) I can't test what you proposed for now.
I was hoped, that someone, who knows the exact process of conversion would post the true solution, someone who codes model viewers, like Solokiller
Not a solutions based on my ASSUMPTION
So, I'm stuck for now