Forum posts

Posted 8 years ago2016-04-10 17:44:03 UTC
in Sledge (Hammer Alternative) Alpha Build Post #329770
@Penguinboy
Yep! Renaming my wad files from ".WAD" to ".wad" fixed the issue! My wad-creating program exports them with a capitalized extension, so I'll have to remember to rename them for now.
Posted 8 years ago2016-04-10 05:52:36 UTC
in Sledge (Hammer Alternative) Alpha Build Post #329751
Sorry, I should have mentioned I'm using Vluzcan's ZHLT. Thanks for the quick reply!

The issue is definitely in the Map Properties! The "wad" value is blank! You mentioned a list of wads and the screenshot makes it look like it's located somewhere in the Half-Life directory. Is this just a text file of some sort or a folder or...?

EDIT: Compiling my map seems to set the "wad" value to blank. Values that I enter in that field stay until I attempt to compile.
Posted 8 years ago2016-04-10 00:30:27 UTC
in Sledge (Hammer Alternative) Alpha Build Post #329748
So I can't compile any maps. Sledge doesn't seem to be including any of my .wad files during compile. I have the necessary .wad files in my mod folder and the valve folder. I have set my max texture memory to a huge number. I am not using too many/large textures or too many wads. I have all wad names entered both as "additional wads" and as "whitelisted wads" in the texture section.

Here's a typical HLCSG error log that I get...

[i]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]


CreateBrush:
(0.00 seconds)
World bounds: (-384 -448 -32) to (224 160 160)
124 map planes
CSGBrush:
(0.01 seconds)
240 csg faces
120 used faces
0 tiny faces
0 tiny clips
Wad files required to run the map: (None)

TEX_InitFromWad & AddAnimatingTextures elapsed time = 0ms
Warning: ::FindTexture() texture MBWPAPER01D not found!
Warning: ::FindTexture() texture MBWPAPER14B not found!
Warning: ::FindTexture() texture MPFOFFWFC05A not found!
FindTextures elapsed time = 0ms
qsort(miptex) elapsed time = 0ms
Error: ::LoadLump() texture MBWPAPER01D not found!

--- END hlcsg ---
[/i]

I can compile my simple test map perfectly fine in Hammer, so the problem is only occurring in Sledge. Am I missing a step somewhere?
Posted 10 years ago2014-01-02 19:49:09 UTC
in ZHLT Light Flags not working Post #317344
YES! That did it! It was high time I upgraded to Vluzacn's tools. Thanks for the speedy reply.
Posted 10 years ago2014-01-02 19:16:40 UTC
in ZHLT Light Flags not working Post #317342
So, I have a problem that Google cannot seem to solve. I need a pair of doors to block some light in my map. I set the ZHLT Light Flag to "Opaque (Blocks Light)," but the doors are not acting any differently. Tried other types of entities as well as other light flag options.

Using latest versions Zoner's tools and Hammer.