So I can't compile any maps. Sledge doesn't seem to be including any of my .wad files during compile. I have the necessary .wad files in my mod folder and the valve folder. I have set my max texture memory to a huge number. I am not using too many/large textures or too many wads. I have all wad names entered both as "additional wads" and as "whitelisted wads" in the texture section.
Here's a typical HLCSG error log that I get...
[i]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]CreateBrush:
(0.00 seconds)
World bounds: (-384 -448 -32) to (224 160 160)
124 map planes
CSGBrush:
(0.01 seconds)
240 csg faces
120 used faces
0 tiny faces
0 tiny clips
Wad files required to run the map: (None)TEX_InitFromWad & AddAnimatingTextures elapsed time = 0ms
Warning: ::FindTexture() texture MBWPAPER01D not found!Warning: ::FindTexture() texture MBWPAPER14B not found!Warning: ::FindTexture() texture MPFOFFWFC05A not found!FindTextures elapsed time = 0ms
qsort(miptex) elapsed time = 0ms
Error: ::LoadLump() texture MBWPAPER01D not found!--- END hlcsg
---[/i]
I can compile my simple test map perfectly fine in Hammer, so the problem is only occurring in Sledge. Am I missing a step somewhere?