Forum posts

Posted 11 years ago2012-05-30 12:36:53 UTC
in Scoreboard problem in hl2dm mod (Source Post #306584
There's no "Local Files" tab in my mod -.-"
Posted 11 years ago2012-05-30 10:47:11 UTC
in Scoreboard problem in hl2dm mod (Source Post #306582
Good morning guys!

I have a little problem on my mod of Half Life 2 Deathmatch. This problem appeared so I created a menu for choice of time (like Terrorists and CT's). The bug is on the scoreboard ... it does not show the player when it connects to the server and of course does not show the score.

I hope you can help me!

Here is a print

http://img43.imageshack.us/img43/9603/printbug.png
Posted 12 years ago2012-05-10 10:54:01 UTC
in Capture The Flag Post #306073
So far so good!

Thats what im talking about!

Tnx collapse
Posted 12 years ago2012-05-10 04:50:54 UTC
in Capture The Flag Post #306067
I know Collapse and understand... Im not looking for a final script, but a idea or some guide to start this project.

Tnx and srry for something!
Posted 12 years ago2012-05-09 10:42:51 UTC
in Capture The Flag Post #306051
Good morning!
Anyone know a script to capture the flag in SourceMod??

Tnx...
Posted 12 years ago2012-04-20 12:34:17 UTC
in Problems with my mod (HL1) Post #305553
Finally ... I GOT IT!

I used only parts of the tutorial and the rest I did it my way, I used also said what 2muchvideogames
it was doing in precache weapons.cpp. The weapon's skin appears normal, but not shoot or zooms the scope. I'll try to fix it my way ...
Posted 12 years ago2012-04-19 12:42:32 UTC
in Problems with my mod (HL1) Post #305535
will be that the problem is the version of the sdk?

Tuto : sdk 2.2
My : sdk 2.3
Posted 12 years ago2012-04-19 12:22:05 UTC
in Problems with my mod (HL1) Post #305534
Hey guys!!!!!!

^^

Thanks for attention.

Well,last night chatting with Daubster he sends to me this link: http://articles.thewavelength.net/183/

Before this tuto I have no problems to compile the code, only in the game console, but now VB show me 15 errors:

1>------ Build started: Project: cl_dll, Configuration: Release Win32 ----
1>Linking...
1> Creating library .Release/client.lib and object .Release/client.exp
1>hl_events.obj : error LNK2019: unresolved external symbol _EV_ak47Fire referenced in function "void __cdecl Game_HookEvents(void)" (?Game_HookEvents@@YAXXZ)
1>hl_weapons.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall Cak47::Spawn(void)" (?Spawn@Cak47@@UAEXXZ)
1>hl_weapons.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall Cak47::Precache(void)" (?Precache@Cak47@@UAEXXZ)
1>hl_weapons.obj : error LNK2001: unresolved external symbol "public: virtual int __thiscall Cak47::AddToPlayer(class CBasePlayer *)" (?AddToPlayer@Cak47@@UAEHPAVCBasePlayer@@@Z)
1>hl_weapons.obj : error LNK2001: unresolved external symbol "public: virtual int __thiscall Cak47::GetItemInfo(struct ItemInfo *)" (?GetItemInfo@Cak47@@UAEHPAUItemInfo@@@Z)
1>hl_weapons.obj : error LNK2001: unresolved external symbol "public: virtual int __thiscall Cak47::Deploy(void)" (?Deploy@Cak47@@UAEHXZ)
1>hl_weapons.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall Cak47::PrimaryAttack(void)" (?PrimaryAttack@Cak47@@UAEXXZ)
1>hl_weapons.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall Cak47::SecondaryAttack(void)" (?SecondaryAttack@Cak47@@UAEXXZ)
1>hl_weapons.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall Cak47::WeaponIdle(void)" (?WeaponIdle@Cak47@@UAEXXZ)
1>.Releaseclient.dll : fatal error LNK1120: 9 unresolved externals
1>Build log was saved at "file://c:UsersAna CarolinaPicturessrc_dllcl_dllReleaseBuildLog.htm"
1>cl_dll - 10 error(s), 0 warning(s)
2>------ Build started: Project: hl, Configuration: Release Win32 ----
2>Linking...
2> Creating library .Releasehl/hl.lib and object .Releasehl/hl.exp
2>ak47.obj : error LNK2001: unresolved external symbol "public: virtual int __thiscall Cak47::Deploy(void)" (?Deploy@Cak47@@UAEHXZ)
2>ak47.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall Cak47::PrimaryAttack(void)" (?PrimaryAttack@Cak47@@UAEXXZ)
2>ak47.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall Cak47::SecondaryAttack(void)" (?SecondaryAttack@Cak47@@UAEXXZ)
2>ak47.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall Cak47::WeaponIdle(void)" (?WeaponIdle@Cak47@@UAEXXZ)
2>.Releasehl/hl.dll : fatal error LNK1120: 4 unresolved externals
2>Build log was saved at "file://c:UsersAna CarolinaPicturessrc_dlldllsReleasehlBuildLog.htm"
2>hl - 5 error(s), 0 warning(s)
Build: 0 succeeded, 2 failed, 0 up-to-date, 0 skipped
MAS QUE MERDA É ESSA? (BUT WHAT IS THIS SHIT?)
Posted 12 years ago2012-04-18 20:28:42 UTC
in Problems with my mod (HL1) Post #305506
Man...

I read my code and it is okay (I think!), maybe a "link" with another code like 'player.cpp' or 'weapon.h' isnt working, but the VB dont show me any error message...

:(

About .fgd file... i add the line in weapons area like the others weapons, but when I run the hammer the gun does not appear among the entities.

this is so frustating!

tnx for help me!
Posted 12 years ago2012-04-18 15:42:11 UTC
in Problems with my mod (HL1) Post #305490
Hello friends!

Could you help me?

I started doing a mod of Half-Life a few days (although not knowing some programming: D) and started having some problems.
I created new weapons and their codes compiled without errors.
Then put these weapons in player.cpp to test them with impulse 101. Everything was compiled without errors, but when I entered the game and typed commands sv_cheat 1 and impulse 101 came the error: "Host_Error: PF_precache_model_I: 'models / w_dragunov.mdl' precache Can Only be done in spawn function."

WTF? what shall I did wrong?

Furthermore I would like to know how to make these weapons appear in Hammer tab entities when I build my map.

Sorry for the inconvenience, I hope you can help me.

PS:. sorry for my english