Forum posts

Posted 20 years ago2004-03-07 15:43:58 UTC
in Slidez Post #18665
Should allready have tfc installed by default hl install Zom, If you cant find it because you dont use steam yet do a command line param like C:SierraHalf-Lifehl.exe -game tfc should roll it right up..
Posted 20 years ago2004-03-05 14:59:47 UTC
in Slidez Post #18355
I reduced the screenies to fit a 800x600 puter and used the lowest quality for kb sake, I use 1154x764 for my monitor and the pic format is at 600x450 so with that said sry about your screen. Will try and make the screenys even smaller nxt time. what is your res jst outa curiousity
Posted 20 years ago2004-03-05 14:25:03 UTC
in Slidez Post #18349
Reverse TFC ctf

Clean mean and very Fast O map, Three entry's into fr main roof from hh from yard, reg water entry with det entry to fr from mid yard and offcoarse coming from main entry to fr footing it, bhopping or whatever makes you fly. Basically a very fast O map should have any defense on there toes and constantly. I basically made this map for the UGC 5v5 league though it could fit a 2v2 with finesse. The detail isnt fantasic but isnt plain either. I prob coulda done more with it but hey its as fast as a gal wanting you to buy her a drink.

I used some of the design layout from my unreleased map subliminalz im working on but giving me r_speeds probs. Gonna need a coauthor on that sexy beast. But as I said prior I allready had the aok since beta vers 5 that there gonna run it in UGC 5vs5 this coming season which starts in 3 weeks which was my driving force basically to mow a fast one out. Might make a _r vers soon after I release it. allready ran a 5vs5 scrim on it and the playability is a blast for ie to fast, Take a peek and dont be shy to be honest.

Regards Z3n

http://www.desertss.com/slidez/slidez_b9full.zip

http://www.desertss.com/slidez/slidez1.jpg

http://www.desertss.com/slidez/slidez2.jpg

http://www.desertss.com/slidez/slidez3.jpg

http://www.desertss.com/slidez/slidez4.jpg
Posted 20 years ago2004-02-28 14:24:27 UTC
in Omg and EEK! Post #17713
Been doing some work like changing the line of sight ie donuting entrys doors off But you are correct in that its drawing a little more so than it should I tried changing the max drw distance a bit also to no avail. I did from an earlier post talked about using the hint brushes I sifted through the tut and tested it but seemed only to make my compile times with hlrad quicker..
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Posted 20 years ago2004-02-13 20:10:33 UTC
in Omg and EEK! Post #16132
The r_speeds jump to 1000 in fr and the yard Im thinking about donuting some of the doors off so to lessen the vis since func_wall doesnt work blocking the vis distance gurgle..
Posted 20 years ago2004-02-13 19:52:27 UTC
in Omg and EEK! Post #16130
Its sparkies utilities if your into TFC mean like thats what everyone leaguing used to use prior to steam. Know irs srv side.
Posted 20 years ago2004-02-13 19:08:25 UTC
in Omg and EEK! Post #16124
Hola, I have been pwnzing on this map and feel im allmost complete except for the allmight r_speeds weilding a relenting sword to my fragile state of mind lolz. I have tried to keep the art and detail/art down to a minimum and I dont think I went over the top in that fashion though I could be wrong. I have for the last 3 days have read many tuts and haxed away on changing variations to ajust the r_speeds and jst getting nowhere fast, I would value all opinions on what could be done to lower this to an acceptable level of comfort.

Regards Zen

Reverse CTF TFC - Subliminalz
http://www.desertss.com/subliminalz/subliminal_z1-9.zip
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