Forum posts

You must use another texture for the func_monsterclip brush, try using NULL or AAATRIGGER.
You must have a trigger_changelevel linking to the first map in the next map, did you check that ?
Posted 6 years ago2018-02-19 01:52:25 UTC
in Post your screenshots! WIP thread Post #338850
Source stuff...
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Posted 7 years ago2017-04-14 00:55:37 UTC
in Post your screenshots! WIP thread Post #334349
I'm not here often, but I have something to show you guys, I've been working on this for some time and just now I have "finished" this map, I need some testing first, and then I'll decide what I'll do with it, it's a basic City 17 streetwar map, with a hell lot of cool effects...
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Posted 9 years ago2015-01-24 12:28:03 UTC
in Bad light faces with columns Post #323486
I think the thread author should use models for those columns.
This post was made on a thread that has been deleted.
Posted 10 years ago2014-08-28 15:09:43 UTC
in Mini Competition 2 - Colors! Post #321499
Sorry, I'm late.

This was the latest version of this map before it turned into something not so colorful.
Posted 10 years ago2014-07-25 22:14:34 UTC
in Mini Competition 2 - Colors! Post #320801
Dunno if I should change the sky color, btw, is wpoly somewhat relevant in this compo?.
Posted 10 years ago2014-07-25 21:27:01 UTC
in Mini Competition 2 - Colors! Post #320796
Posted 10 years ago2014-07-05 23:25:41 UTC
in Post your screenshots! WIP thread Post #320135
Yeah, gotta fix that.
Posted 10 years ago2014-07-02 18:37:16 UTC
in Post your screenshots! WIP thread Post #320066
Some update in my stuff:
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Same map in its early days:
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Posted 10 years ago2014-04-17 18:42:56 UTC
in cs 1.6 not working Post #318746
http://forums.steampowered.com/forums/showthread.php?t=3235434

That's the problem, we'll have to wait until Valve releases a fix.
Posted 10 years ago2014-03-14 09:33:18 UTC
in Post your screenshots! WIP thread Post #318274
I don't think that's a lot in Svencoop since there is some official maps with more than 3k wpoly and I'm getting a max of 2k wpoly in some areas while the rest of the map stays with 700 ~ 1500 max wpoly.
Posted 10 years ago2014-03-14 09:09:09 UTC
in Post your screenshots! WIP thread Post #318272
You don't have to be afraid, I got around 1500 and 2000 max wpoly.
Posted 10 years ago2014-03-14 05:35:48 UTC
in Post your screenshots! WIP thread Post #318270
Couldn't make a proper suburb in this area, so I decided to return to the destroyed downtown theme.
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Posted 10 years ago2014-03-02 01:16:28 UTC
in Post your screenshots! WIP thread Post #318167
That gonna stay as it is as my wpoly is running out of what I consider as a limit, I also don't see any problem with it since I'm mapping for Goldsrc.
Posted 10 years ago2014-03-01 20:48:51 UTC
in Post your screenshots! WIP thread Post #318164
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Trying to make a decent suburban area.
Posted 10 years ago2014-02-12 13:43:09 UTC
in Fog Post #317920
Notice how CS fog doesn't affect the skybox while SOHL or Sven-Coop fog does.
Posted 10 years ago2014-02-06 13:30:18 UTC
in Post your screenshots! WIP thread Post #317780
Posted 10 years ago2014-01-29 12:34:55 UTC
in Post your screenshots! WIP thread Post #317669
Thanks guys, If you're interested, you can check my Steam profile for more screens, it also have screenshots of another maps which I was working on.

My Steam Profile

I'll keep posting updates of the city map here, if you don't mind.
Posted 10 years ago2014-01-28 00:38:14 UTC
in Post your screenshots! WIP thread Post #317650
Thank you!, I`ll change it, by the way, where I could use the other sign?.
Posted 10 years ago2014-01-27 22:24:39 UTC
in Post your screenshots! WIP thread Post #317646
Hi Twhl, I`m kind of new here, got a map posted but nothing in the forums, I started mapping for Goldsrc since long time ago, but I didn`t released anything except for de_panettone. Well, since i`m close to finish and release another map, I decided to show some screens of it, it`s for Sven-Coop, I`m still working in the gameplay, but about 70% is done.
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I don`t know if the traffic signs makes sense, I can`t understand american traffic signs.