Forum posts

Posted 10 years ago2013-11-26 12:06:28 UTC
in Map compiling problems. Post #316888
Thanks man, will give it a shot.
Posted 10 years ago2013-11-26 07:54:57 UTC
in Map compiling problems. Post #316885
Hello everyone,
can someone please help me out here, im having loads of little problems in my maps that i need fixed.

-Some models dont show up
-Some models are black
-Lights which are supposed to flicker do not
and a few other small things but i think the main problem is the compiling.

When the map is done compiling, i get that message saying "The system cannot find the file specified." but when i click yes the game launches and my map opens, displaying the problems ive spoken of.

I cannot find any errors, i thought it might be my amount of wads in the wad list, but ive tried recompiling with 3 or 4 wads and that didnt work.

Hopefully you guys will have better luck spotting the culprit.

** Executing...
** Command: Change Directory
** Parameters: "G:INSTALLED gamesHALF LIFE PACK"

** Executing...
** Command: C:UsersNoelDOCUME~1VALVEH~1toolshlcsg.exe
** Parameters: "c:usersnoeldocumentsvalve hammer editormapsprologue" -nowadtextures

hlcsg v3.4 VL31 (Oct 14 2013)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlcsg ---
Command line: C:UsersNoelDOCUME~1VALVEH~1toolshlcsg.exe "c:usersnoeldocumentsvalve hammer editormapsprologue" -nowadtextures
Arguments: "c:usersnoeldocumentsvalve hammer editormapsprologue" -nowadtextures -low -wadautodetect
Entering c:usersnoeldocumentsvalve hammer editormapsprologue.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
(0.02 seconds)
CSGBrush:
(0.07 seconds)

Including Wadfile: installed gameshalf life packlostmemoriesczde_aztec.wad
  • Contains 1 used texture, 5.26 percent of map (87 textures in wad)
Including Wadfile: installed gameshalf life packlostmemorieshalflife.wad
  • Contains 7 used textures, 36.84 percent of map (3128 textures in wad)
Including Wadfile: installed gameshalf life packlostmemorieshlbasics.wad
  • Contains 1 used texture, 5.26 percent of map (25 textures in wad)
Including Wadfile: installed gameshalf life packlostmemoriesmaterials.wad
  • Warning: Larger than expected texture (1393452 bytes): 'MILFLR001'
  • Warning: Larger than expected texture (1393452 bytes): 'PORTFLR001'
  • Contains 1 used texture, 5.26 percent of map (20 textures in wad)
Including Wadfile: installed gameshalf life packlostmemoriesparanoia.wad
  • Contains 8 used textures, 42.11 percent of map (634 textures in wad)
Including Wadfile: installed gameshalf life packlostmemoriessupermarket.wad
  • Contains 1 used texture, 5.26 percent of map (48 textures in wad)
Wad files required to run the map: (None)

added 3 additional animating textures.
Texture usage is at 0.84 mb (of 32.00 mb MAX)
0.16 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:UsersNoelDOCUME~1VALVEH~1toolshlbsp.exe
** Parameters: "c:usersnoeldocumentsvalve hammer editormapsprologue"

hlbsp v3.4 VL31 (Oct 14 2013)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlbsp ---
Command line: C:UsersNoelDOCUME~1VALVEH~1toolshlbsp.exe "c:usersnoeldocumentsvalve hammer editormapsprologue"
Arguments: "c:usersnoeldocumentsvalve hammer editormapsprologue" -low -chart

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]

SolidBSP [hull 0] 141 (0.03 seconds)
BSP generation successful, writing portal file 'c:usersnoeldocumentsvalve hammer editormapsprologue.prt'
SolidBSP [hull 1] 170 (0.03 seconds)
SolidBSP [hull 2] 131 (0.02 seconds)
SolidBSP [hull 3] 176 (0.03 seconds)
Reduced 756 clipnodes to 735
Reduced 113 texinfos to 100
Reduced 22 texdatas to 18 (882916 bytes to 858912)
Reduced 1564 planes to 526
FixBrinks:
Increased 735 clipnodes to 735.

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 13/512 832/32768 ( 2.5%)
planes 526/32768 10520/655360 ( 1.6%)
vertexes 1322/65535 15864/786420 ( 2.0%)
nodes 219/32767 5256/786408 ( 0.7%)
texinfos 100/32767 4000/1310680 ( 0.3%)
faces 1084/65535 21680/1310700 ( 1.7%)
  • worldfaces 968/32768 0/0 ( 3.0%)
clipnodes 735/32767 5880/262136 ( 2.2%)
leaves 141/32760 3948/917280 ( 0.4%)
  • worldleaves 50/8192 0/0 ( 0.6%)
marksurfaces 1191/65535 2382/131070 ( 1.8%)
surfedges 4760/512000 19040/2048000 ( 0.9%)
edges 2381/256000 9524/1024000 ( 0.9%)
texdata [variable] 858912/33554432 ( 2.6%)
lightdata [variable] 0/33554432 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 25834/2097152 ( 1.2%)
  • AllocBlock 12/64 0/0 (18.8%)
18 textures referenced

Total BSP file data space used: 983672 bytes

Wad files required to run the map: (None)
0.29 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:UsersNoelDOCUME~1VALVEH~1toolshlvis.exe
** Parameters: "c:usersnoeldocumentsvalve hammer editormapsprologue"

hlvis v3.4 VL31 (Oct 14 2013)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlvis ---
Command line: C:UsersNoelDOCUME~1VALVEH~1toolshlvis.exe "c:usersnoeldocumentsvalve hammer editormapsprologue"
Arguments: "c:usersnoeldocumentsvalve hammer editormapsprologue" -low
50 portalleafs
136 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(0.00 seconds)
LeafThread:
(0.01 seconds)
average leafs visible: 29
g_visdatasize:371 compressed from 350
0.03 seconds elapsed

--- END hlvis ---

** Executing...
** Command: C:UsersNoelDOCUME~1VALVEH~1toolshlrad.exe
** Parameters: "c:usersnoeldocumentsvalve hammer editormapsprologue"

hlrad v3.4 VL31 (Oct 14 2013)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlrad ---
Command line: C:UsersNoelDOCUME~1VALVEH~1toolshlrad.exe "c:usersnoeldocumentsvalve hammer editormapsprologue"
Arguments: "c:usersnoeldocumentsvalve hammer editormapsprologue" -low

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ off ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[ 188.000 ] [ 188.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.001 ] [ 0.001 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

spread angles [ on ] [ on ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 1.760 ] [ 1.760 ]
reflectivity scale [ 0.700 ] [ 0.700 ]
blur size [ 1.500 ] [ 1.500 ]
no emitter range [ off ] [ off ]
wall bleeding fix [ on ] [ on ]

Load Textures:
18 textures referenced
Reading texlights from 'C:UsersNoelDOCUME~1VALVEH~1toolslights.rad'
0 opaque models
0 opaque faces
1084 faces
Create Patches : 10995 base patches
102690 square feet [14787422.00 square inches]
1 direct lights and 0 fast direct lights
2 light styles

FindFacePositions:
(1.41 seconds)
BuildFacelights:
(1.38 seconds)
BuildVisLeafs:
(15.26 seconds)
visibility matrix : 8.5 megs
MakeScales:
(4.99 seconds)
Transfer Lists : 27117243 : 27.12M transfers
Indices :     3674416 :    3.50M bytes
   Data :    54266955 :   51.75M bytes
Bounce 1 GatherLight:
(0.48 seconds)
Bounce 2 GatherLight:
(0.49 seconds)
Bounce 3 GatherLight:
(0.51 seconds)
Bounce 4 GatherLight:
(0.51 seconds)
Bounce 5 GatherLight:
(0.50 seconds)
Bounce 6 GatherLight:
(0.50 seconds)
Bounce 7 GatherLight:
(0.50 seconds)
Bounce 8 GatherLight:
(0.50 seconds)
AddPatchLights:
(0.96 seconds)
FinalLightFace:
(0.01 seconds)
29.39 seconds elapsed

--- END hlrad ---

** Executing...
** Command: Copy File
** Parameters: "c:usersnoeldocumentsvalve hammer editormapsprologue.bsp" "G:INSTALLED gamesHALF LIFE PACKlostmemoriesmapsprologue.bsp"

** Executing...
** Command: Copy File
** Parameters: "c:usersnoeldocumentsvalve hammer editormapsprologue.pts" "G:INSTALLED gamesHALF LIFE PACKlostmemoriesmapsprologue.pts"

The command failed. Windows reported the error:
"The system cannot find the file specified."

** Executing...
** Command: G:INSTAL~1HALFLI~1hl.exe
** Parameters: +map "prologue" -dev -console hl2.exe -game lostmemories -dev -console +sv_lan <1>
Posted 11 years ago2013-11-18 13:04:59 UTC
in Decals in Trinity renderer Post #316809
Hi everyone

Before using Trinity for my mod, decals would work just fine, i noticed that once i began using it, my decals were just gone. I tried re compiling my maps but no luck. Can anyone provide input and help me get the decals back?

Thanks *
-meep