Forum posts

Posted 4 years ago2019-11-11 20:47:05 UTC
in What's new for HL1 in 2019? Post #343347
Sorry for the shameless self-promotion, but I see people discussing choices of texture-editors. I created an online one at http://www.j0e.io/tools/wad-editor/. I'm hoping that the community will find it useful and possibly contribute to the project (I'll probably have to change the name then). It supports all the major image formats, but not sprites currently. I would love to hear feedback/suggestions. I also wrote a tutorial on that website detailing how WADs work so if any other ambitious programmers want to develop their own editors. I'm all about keeping the HL community going.
Posted 4 years ago2019-09-09 20:10:53 UTC
in The ~Video Game Music~ Thread Post #343113
We used to love playing this game at my neighbor's house against each other. And the menu title theme music was so cool!
Wow I havent heard that in years! When I was in Iraq in 2007, we had a little computer room (no internet) with Pocket Tanks installed on all of them. It brought comfort during those dark times. Super cool menu music.
Posted 4 years ago2019-07-24 20:05:44 UTC
in Online WAD Editor Post #342905
I've never used a seamless texture tool, but only because I didn't know they existed. It sounds like a great tool though. I'm going to have to find an existing one and see if I can figure out how it works. If I made one, I would probably make it a stand-alone tool instead of just limiting it to Half-Life textures so a wider audience is able to get use out of it.
On second thought, after a quick google search, there apparently is no shortage of online seamless texture editors. Perhaps it would be better just to add the feature into the WAD editor.
Posted 4 years ago2019-07-22 23:12:56 UTC
in Online WAD Editor Post #342896
Personally, I don't like the idea of web apps
I didn't either, but it's just so convenient. The justification was that it can be used on any web-enabled device. I look forward to the review.
Posted 4 years ago2019-07-22 23:08:01 UTC
in Online WAD Editor Post #342895
Although you still need to make the image seamless if you need it
I didnt even know Wally could do that. I've been missing out all these years! Thanks for all the feedback friend!
Posted 4 years ago2019-07-22 20:32:54 UTC
in Online WAD Editor Post #342891
Hello good people still clinging to GoldSrc. I just finished creating an online WAD editor. It has pretty basic functionality compared with Wally, but it does everything I've ever used Wally for. For transparent textures, it automatically moves (0, 0, 255) Blue to to palette index 255 (Users of Wally will appreciate not having to do this manually). I hope the community will find it useful, and please feel free to give me freedback, criticism, bug reports, or cuss me out and tell me how bad my WAD editor is. You can find it here.
Posted 7 years ago2017-02-19 14:40:17 UTC
in My friend cant connect to my dedicated s Post #333628
I'm having the same issue where my server can't be seen outside the network. I'm running HLDS as installed through steamCMD.

1. I disabled Windows firewall
2. I opened up the 27015 UDP/TCP ports in the router
3. I manually set/checked ipaddress as my external, sv_lan 0

I downloaded the packet analyzer, Wireshark, and I can see the SteamQueries coming in and my machine responding with the server info, but it never shows up on the server list, nor is it able to be manually connected/searched from outside the network when I put my external address in "add a server".

Also everytime I tried to manually connect/search my server from outside the network, I can see the SteamQuery packet come in. There are also SteamQueries that come in from random IP addresses, so I assume these are the people clicking "refresh" on the internet game list.

So the steam master server is apparently acknowledging the existence of my server, as I keep getting SteamQueries, but something doesn't follow through. It seems the only two possibilities are that either these clients that are doing the querying are unable to receive my SteamQuery response, or that they do not like something in my SteamQuery response.

Thoughts?
Posted 8 years ago2016-03-20 12:48:04 UTC
in Homemade Gargantua Action Figure Post #329476
Lol too many
Posted 8 years ago2016-03-18 12:17:14 UTC
in Homemade Gargantua Action Figure Post #329442
User posted image
https://youtu.be/-ltGd_zQhNw

Thought you old Half-Life fans might enjoy this. My buddy made a gargantua model out of laminated printer paper using the Papercraft software, and then I wired up an eye and some motion-activated soundfx. Back in the day we didnt have all these fancy actions figures like HL2 got. We finally had to make our own haha!
Posted 8 years ago2015-09-29 11:32:03 UTC
in TWHL: Bakurai (TWHL PROJECT 2) Post #327090
I think I get it. So most of the emphasis is put on puzzles, architecture, and cool effects?
Posted 8 years ago2015-09-29 01:00:05 UTC
in TWHL: Bakurai (TWHL PROJECT 2) Post #327086
Maybe Im missing something. Is this not a gameplay single player map?
Posted 8 years ago2015-09-29 00:11:18 UTC
in TWHL: Bakurai (TWHL PROJECT 2) Post #327083
Do you guys ever port these to Sven-Coop so we could experience the finished project as a group?
Posted 10 years ago2013-12-04 12:43:28 UTC
in Sledge (Hammer Alternative) Alpha Build Post #316977
Excellent!!! Did you have to learn the internals of the .mdl files to get this to work?
Posted 10 years ago2013-12-03 00:31:10 UTC
in Glad I found this place Post #316957
The map looks great! I love the theme. How do you like UDK vs Unity?
Posted 10 years ago2013-12-02 23:56:31 UTC
in Glad I found this place Post #316955
I appreciate the warm welcome from everybody! What kind of projects is each of yall working on at the moment?
Posted 10 years ago2013-12-01 18:51:26 UTC
in Sledge (Hammer Alternative) Alpha Build Post #316930
This is absolutely amazing! How did you learn the data structures behind the map/bsp files? You have got to point me in the direction where you gained this knowledge.
Posted 10 years ago2013-12-01 17:03:28 UTC
in Glad I found this place Post #316924
And I was worried that I was the only one still using goldsource! I'm glad to see there is still an active community out there. I've been playing since '98 (Though it didn't run very well back then).
My friend, who actually drew my little HEV-suit avatar, and I were always tinkering with the game files and eventually learned to map. Ah the excitement when I made my first little box room! Over the years the maps got less and less crappy and I kick myself in the leg for not backing up those old files.
I enjoyed the source games and did some mapping and a even a little modeling but I was never able to completely tear away from goldsrc.
Now, with thanks to this website, I am venturing into the coding side. C is my native tongue but I'm familiar with OO concepts from java so I don't think c++ will be to hard to decipher.
Just browsing through the forum, I noticed that are projects as ambitious as rewriting the hammer/worldcraft editor so I am very excited to join in the fun. I have found my nerd-haven.