Forum posts

Posted 9 years ago2014-10-30 09:32:37 UTC
in Sledge (Hammer Alternative) Alpha Build Post #322179
Yeah, that bounding method was what I had in mind some time ago, if you recall. I ended up trying to implement it (actually it was a mixture of the "bounding" and "corners" methods), but I remember it not working too well when the "carver" brush was entirely inside of the "carvee" on all three axes; the algorithm needed polishing. The code should still be in a local commit on my PC back home.
Posted 9 years ago2014-10-29 15:39:19 UTC
in Sledge (Hammer Alternative) Alpha Build Post #322168
Are all of those suggestions up on GitHub Issues?
Posted 9 years ago2014-10-29 01:22:33 UTC
in Sledge (Hammer Alternative) Alpha Build Post #322164
Hey, have any efforts been made to fix carving so it's not... well, like carving? I was working on this a while ago but then uni came up and I never ended up submitting it. Came across Sledge today again after a while, so I'm wondering if there's still a need for it.

Wouldn't be surprised if PB had ended up implementing seamless carving with spheres and stuff in the meantime. :D
Posted 9 years ago2014-07-06 04:02:56 UTC
in Sledge (Hammer Alternative) Alpha Build Post #320140
i had the texture problem as well (the misaligned one) jeff. its because sledge takes the decimal points too far and thats what makes it misaligned.
Haha, holy smokes, I didn't think you could get too precise.
Posted 10 years ago2014-05-02 00:14:13 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319139
Just tried it out. It might be a good idea to have the arrow keys nudge the gizmo when in rotation mode rather than the brush itself.

(Speaking of which, I also think that arrow keys should nudge by grid width by default.)
Posted 10 years ago2014-05-01 19:56:08 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319126
Actually, you don't have to duplicate and flip the original brush, just make a large brush ("helper" brush) that covers the first brush in its entirety, and move it so its origin is at the point around which you want to perform the rotation. Then select both brushes and rotate them together.
Posted 10 years ago2014-05-01 17:56:48 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319118
Also, is there some way of changing the point about which something rotates? In Hammer, if I wanted to rotate a door or something I would have to make a copy rotated 180 degrees and select them both if I wanted to rotate it about the hinges of the door, rather than the centre.
Arbitrary rotations are one of the planned features, I'm sure.
Posted 10 years ago2014-04-30 16:09:14 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319061
I recall PB saying that Sledge has no problems maintaining precision and suffers no decimal loss. Also, the code itself internally uses the decimal data type for coordinates, which is 128-bit and easily maintains up to 28 or 29 significant digits.
Posted 10 years ago2014-04-28 21:28:44 UTC
in Sledge (Hammer Alternative) Alpha Build Post #318989
2. When I turn off blocky mode (thats how I call Snap to Grid), it is possible to use smaller units than 1. For example, 1,1 or 1,7. Is it possible to disable this and allow only 1 units. (this could be in settings)
That's the whole point of disabling snap to grid in my opinion, but I see where you're going with this. However, I personally think the "shortcut" you're using is more an artifact of how Hammer works with snap to grid off than a proper use case.
It isn't that hard to scale the grid with [ ] if you need to reposition something at grid size 1. This approach is also less prone to mistakes since you get to see the grid itself at 1 as well.
Posted 10 years ago2014-04-26 02:24:49 UTC
in Sledge (Hammer Alternative) Alpha Build Post #318908
Huzzah, it's out! :D

Thanks again for helping me out with that stuff PB, you rock! I'm super glad I could contribute. :)
Posted 10 years ago2014-02-28 14:17:49 UTC
in Sledge (Hammer Alternative) Alpha Build Post #318148
Can has rotation about an arbitrary point?
Posted 10 years ago2014-02-26 11:43:14 UTC
in Sledge (Hammer Alternative) Alpha Build Post #318128
That's great to hear indeed.
Posted 10 years ago2014-02-25 20:41:37 UTC
in Sledge (Hammer Alternative) Alpha Build Post #318125
coff An opinion by PB is appreciated coff :D
I've been coordinating with PB to create it. Seems he's been busy in the past few days, though.
Posted 10 years ago2014-02-23 16:16:47 UTC
in Sledge (Hammer Alternative) Alpha Build Post #318092
Thanks. Currently it supports curved arches of any shape and size. It also has tilting both inwards and outwards, its primary use being to allow for the easy creation of banking roads and tracks and such. The tilting also features interpolation, which gradually increases the tilt angle towards the center of the arch, thus making the ends lay flat with any road segments attached to it. It decides how best to split the brushes depending on which way the arch is curving.

I'm hoping to expand the feature to tori as well. That would make creating things like spirally tubes and tunnels really easy (think water park rides). Polygon counts are an issue, though, as every solid in the torus would most likely have to be split into two.

If you have any suggestions, do let me know.

Edit:
@Alberto: Likewise — that's what inspired me to create the tool. I wanted to streamline the process and integrate it into an editor so that mappers could make shapes like that with only a few clicks.
Posted 10 years ago2014-02-23 02:38:52 UTC
in Sledge (Hammer Alternative) Alpha Build Post #318078
Hello everyone! Here's what I've been working on implementing:
User posted image
Coming soon, hopefully!