Forum posts

Posted 10 years ago2014-04-10 07:42:17 UTC
in Sledge (Hammer Alternative) Alpha Build Post #318647
@Penguinboy: thanks for detailed reply! I'll do as you suggest then.
About change ¹8: it's actually not. I suppose demonstration will serve better than explanation. Here's my Sledge build, located at some obscure FTP.
1. Try scrolling 2d views by holding Spacebar and moving the mouse (you don't need to press any mouse buttons to do this).
2. Try moving the camera in the 3D view by holding Space an using WASDQE (no need to press any mouse buttons either)
3. Try selecting stuff while doing ¹2.
Posted 10 years ago2014-04-09 14:13:24 UTC
in Sledge (Hammer Alternative) Alpha Build Post #318633
Actually, if you want a modern Hammer clone with Quake map support, you can try Jackhammer
Posted 10 years ago2014-04-09 12:44:03 UTC
in Sledge (Hammer Alternative) Alpha Build Post #318630
Also, a couple of questions:
1. Are there any chances to get the changes I made into the trunk? Or a better solution would be to make a separate branch (and, probably, a separate thread for it)?

2. I'd like to add Quake map support. That would require adding Quake model loaders (Quake mdl, MD2 and MD3) and Quake pak support. Can you outline the steps required to implement this? Or is it too early to mess with right now?
Posted 10 years ago2014-04-09 12:28:52 UTC
in Sledge (Hammer Alternative) Alpha Build Post #318629
In the meantime, here's another version of my patch.
It's for revision 438, it contains changes from the previous one, and it adds the following:

1. Brush vertices are now rendered in 2D views (modern renderer only).
2. Selection box is rendered as a dashed line.
3. [Fixed] Only 3 bottom resize highlights of selection box were rendered.
4. Selection box font size is now the same as entity name font size.
5. Decimal part of selection/selected brush size is now shown only when it's not 0.
6. Entity name text is now horizontally centered on entity's location.

That's how these 6 look like:
User posted image
7. Texture Application Form: you can apply textures to selected faces by double-clicking on a texture in both texture lists.
8. You can now select stuff while moving 3D camera using Space+WASD keys.
9. Settings form -> Game Configurations ->Saving: "Map Save Dir" and "Autosave Dir" Browse buttons were missing Click handlers.
10. Make Hollow: "Select wall width" window setting can now be applied using Enter key.
Posted 10 years ago2014-04-07 13:43:30 UTC
in Sledge (Hammer Alternative) Alpha Build Post #318604
Looks like using "Make Hollow" command with negative wall width leads to this issue. The texture alignment looks fine after performing the command, but is messed up after saving and then reloading the map.
Posted 10 years ago2014-04-07 12:04:03 UTC
in Sledge (Hammer Alternative) Alpha Build Post #318600
I don't think that issue is directly related to videocard model. Here's the first test map I've created in Sledge (very fascinating, I know :) ):
User posted image
Looks like in some cases world/face alignment is not saved. Sadly, I am unable to reproduce this issue. Oh, and my videocard is GeForce 450 GTS
Posted 10 years ago2014-04-04 09:18:30 UTC
in Sledge (Hammer Alternative) Alpha Build Post #318592
OK, here's the patch at pastebin
"Penguinboy" said:Some of these I have different plans for - for example, storing window positions (I want to get this saving for all windows so it's remembered across multiple sessions)
Crazy idea time: instead of doing (de)serialization manually, (de)serialize DocumentMemory._store using Json.NET when opening and closing a map.
"Penguinboy" said:For number 5, free look mode is enabled by tapping the "Z" key - this is the same behaviour as Hammer 3 and 4.
I know. I modified "Space+LMB+WASD" type of 3D camera movement to "Space+WASD", not this one.
Posted 10 years ago2014-04-03 14:14:23 UTC
in Sledge (Hammer Alternative) Alpha Build Post #318583
Hi. I've made a small SVN patch, which adds/changes a couple of things to Sledge:

1. Location and size of Texture Browser window is now stored while the editor is running (so it doesn't show up maximized every time you open it).

2. 3D camera is positioned in a bit more intelligent way when using "Center 3D View on Selection" / "Center All Views on Selection" actions (e.g. they no longer stick the camera right into selected brush).

3. You can move 3D camera up and down using "Q" and "E" keys.

4. You can pan 2D views by holding Space key (previously done by holding Space+LMB)

5. You can enable 3D camera's "fly mode" by holding Space key (previously also done by holding Space+LMB)