Forum posts

Posted 10 years ago2014-11-21 16:11:35 UTC
in Advanced HL model viewer Post #322437
Sorry for delay. Man who translated my text went far away. And I go through troubles here.
Answers:

xawari:
It is written in microsoft .NET.

Penguinboy:
I dont know yet about the opening source. It is very big and has errors. Ill think about it.
I thought I sell it but that is bad Idea :)

I promised screenshot:
User posted image

had to re-install windows XP, because work on 8.1 was impossible

I will make download next time.
Posted 10 years ago2014-09-28 16:46:31 UTC
in Advanced HL model viewer Post #321875
Hi fellow modders!
I am Badaluyah, a Half-Life modder like you.
Few years ago as Windows Vista came out, I, ike everyone else, was troubled with the old HL model viewer.
For years I was writing my own viewer that would overcome this error and many others too.
I know it is a big and productive Half-Life community, I decided to post it here as well.
This is the list of currently available facilities in my program:
  • does almost everything that Jed's viewer does.
  • it fixes controller bugs
  • it fixes texture bugs and allows render modes
  • it partially supports half-life 2 and portal 2 models
  • it allows large 8192 textures
  • it allows import and export of bmp, gif, png and tga
  • it allows merging animations
  • it allows exporting of models and frames to .smd and .obj
  • supports loading from .pak and .gcf archives
  • allows viewing of blendings
  • can export list of animations to C++ file
  • plug-in system is planned.
It is a little buggy now, as I'm losing interest in this work, but please let me know if you want me to complete it and post it on this forum.
Thank you.