Here is the compile log:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Users\****\Dropbox\Dokumente\CSS Map\Map\Shdown.vmf"
Valve Software - vbsp.exe (Oct 13 2015)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
Loading C:\Users\\****\\Dropbox\Dokumente\CSS Map\Map\Shdown.vmf
***need to set $abovewater for material dev/dev_water2_cheap
***need to set $abovewater for material dev/dev_water2_cheap
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/shdown/nature/blendgrassgrass001a_wvt_patch
Patching WVT material: maps/shdown/nature/blendcliffgrass001a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 8 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\\****\\Dropbox\Dokumente\CSS Map\Map\Shdown.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (68055 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 381 texinfos to 298
Reduced 28 texdatas to 23 (816 bytes to 620)
Writing C:\Users\\****\\Dropbox\Dokumente\CSS Map\Map\Shdown.bsp
2 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Users\\****\\Dropbox\Dokumente\CSS Map\Map\Shdown"
Valve Software - vvis.exe (Oct 13 2015)
8 threads
reading c:\users\\****\\dropbox\dokumente\css map\map\Shdown.bsp
reading c:\users\\****\\dropbox\dokumente\css map\map\Shdown.prt
202 portalclusters
697 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (6)
Optimized: 24 visible clusters (0.07%)
Total clusters visible: 33012
Average clusters visible: 163
Building PAS...
Average clusters audible: 202
visdatasize:12145 compressed from 12928
writing c:\users\\****\\dropbox\dokumente\css map\map\Shdown.bsp
6 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Users\Peter\Dropbox\Dokumente\CSS Map\Map\Shdown"
Valve Software - vrad.exe SSE (Oct 13 2015)
Valve Radiosity Simulator
8 threads[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']
Loading c:\users\\****\\dropbox\dokumente\css map\map\Shdown.bsp
Setting up ray-trace acceleration structure... Done (0.94 seconds)
777 faces
206625 square feet [29754104.00 square inches]
26 Displacements
13611 Square Feet [1960005.63 Square Inches]
777 patches before subdivision
4911 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 131838, max 444
transfer lists: 1.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0016 sec>FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 5/1024 240/49152 ( 0.5%)
brushes 202/8192 2424/98304 ( 2.5%)
brushsides 1423/65536 11384/524288 ( 2.2%)
planes 892/65536 17840/1310720 ( 1.4%)
vertexes 1311/65536 15732/786432 ( 2.0%)
nodes 422/65536 13504/2097152 ( 0.6%)
texinfos 298/12288 21456/884736 ( 2.4%)
texdata 23/2048 736/65536 ( 1.1%)
dispinfos 26/0 4576/0 ( 0.0%)
disp_verts 762/0 15240/0 ( 0.0%)
disp_tris 1024/0 2048/0 ( 0.0%)
disp_lmsamples 36956/0 36956/0 ( 0.0%)
faces 777/65536 43512/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 552/65536 30912/3670016 ( 0.8%)
leaves 428/65536 13696/2097152 ( 0.7%)
leaffaces 1008/65536 2016/131072 ( 1.5%)
leafbrushes 494/65536 988/131072 ( 0.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5478/512000 21912/2048000 ( 1.1%)
edges 3413/256000 13652/1024000 ( 1.3%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 2/32768 24/393216 ( 0.0%)
waterstrips 42/32768 420/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 717/65536 1434/131072 ( 1.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 243180/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 12145/16777216 ( 0.1%)
entdata [variable] 14701/393216 ( 3.7%)
LDR ambient table 428/65536 1712/262144 ( 0.7%)
HDR ambient table 428/65536 1712/262144 ( 0.7%)
LDR leaf ambient 230/65536 6440/1835008 ( 0.4%)
HDR leaf ambient 428/65536 11984/1835008 ( 0.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12096 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/13290 ( 0.0%)
pakfile [variable] 213053/0 ( 0.0%)
physics [variable] 68055/4194304 ( 1.6%)
physics terrain [variable] 3508/1048576 ( 0.3%)
Level flags = 0
Total triangle count: 1818
Writing c:\users\\****\\dropbox\dokumente\css map\map\Shdown.bsp
3 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\\****\\Dropbox\Dokumente\CSS Map\Map\Shdown.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\maps\Shdown.bsp"