first action teaser is out
Are the cl_lc and cl_lw cvars set to 1?hmm looks like when i set cl_lw 0 seems to work fine but there is a strange "stuttere" in the melee weapons and my new weapon still doesn't work.
It's a pain not knowing the hotkeys yet, but the tool set is surprisingly well-featured and makes more sense IMO than 3ds max in some ways.HEH XD personally i'm moving from max to blender after 10 years working on max -.-, after 3 months workin on blender i can tell it's a good decision. And there is a definite future with Blender since its evolving dynamically compared to max.
Why just limit to FPSs?heh this could be really cool idea for a competition ;]
You could keep two wad files in separate places. One containing low-res textures to map with, that Hammer loads, and another containing white dummy textures in the mod folder. This way you don't need to swap the .wads all the time at least.Oh cool, didnt try this o_o thought i will get some sort off errors since different WAD files are used ;] heh nice trick, this definitely helps THX!
if ( FBitSet (pev->spawnflags, SF_TANK_PASSABLE) ) pev->solid = SOLID_NOT; else pev->solid = SOLID_BSP;
spawnflags(flags) = [ 1 : "Active" : 0 8 : "Not Solid" : 0 16: "Only Direct" : 0 32: "Controllable" : 0
Since might need to be solid sometimes i made it switchable.
how to get the skeleton and the mesh on the same levelI don't really understand what do you mean with this one.
JACK has an integrated option of choosing your world's size limitOh? thot its just to expand the 2d grid but looks like it works on the 3d too ;] cool thx, im a bit new to JACK ;p i recently switched since i got a sub model preview in editor and some other useful features.
No you can't.eh ;/ that what i was afraid of