Forum posts

Posted 7 years ago2016-12-05 23:00:22 UTC
in Competition 34: HL Re-Imagined Post #332585
You just can't handle the simplicity
Posted 7 years ago2016-12-05 22:44:03 UTC
in Competition 34: HL Re-Imagined Post #332583
OK this a re upload of my entry because I accidentally put the wrong BSP in the zipfile that I uploaded
User posted image
http://twhl.info/vault.php?map=6138
Posted 7 years ago2016-12-05 18:47:21 UTC
in Competition 34: HL Re-Imagined Post #332577
Does batchcompiler not add the custom textures if they are in the valve folder too?
Posted 7 years ago2016-12-05 10:49:10 UTC
in Competition 34: HL Re-Imagined Post #332571
Posted 7 years ago2016-12-05 09:04:50 UTC
in Competition 34: HL Re-Imagined Post #332569
I was not sure because people get mad when someones starts a thread asking for help when they "could of searched for a tutorial".
Posted 7 years ago2016-12-05 08:15:46 UTC
in Competition 34: HL Re-Imagined Post #332567
Thank you Zeeba-G
It Worked I used the path
and I used Goldwave to add the ques that I named start and end and
saved it in the right file format
now my map has calming ambient sounds like in halo!
Posted 7 years ago2016-12-05 07:33:14 UTC
in Competition 34: HL Re-Imagined Post #332565
Ok thank you guys. I downloaded Goldwave but what do I name the ques?
and to make the entities reference the location correctly would I put
foldername/soundname in the WAVE name box?
Posted 7 years ago2016-12-05 06:00:18 UTC
in Competition 34: HL Re-Imagined Post #332562
What flag do I need to check in ambient_generic for my sound to loop?
and where do I put my sound in the valve/sound folder?
Posted 7 years ago2016-12-05 01:58:25 UTC
in Competition 34: HL Re-Imagined Post #332561
Ok thank you for helping me Penguinboy
Posted 7 years ago2016-12-05 01:05:08 UTC
in Competition 34: HL Re-Imagined Post #332559
You can't pack more than textures into a .bsp file for half-life 1?
Posted 7 years ago2016-12-05 00:07:42 UTC
in Competition 34: HL Re-Imagined Post #332557
Thank you but is there a way to pack every thing into the BSP so that you would not have to switch games to play it?
Posted 7 years ago2016-12-04 23:50:12 UTC
in Competition 34: HL Re-Imagined Post #332555
I'm almost done with my map for the contest
I know you can use Batch Compiler to store the wad textures in a map
but could someone please tell me how to do it with the sky box textures and .WAVE sounds too? for single file distribution.