Forum posts

Posted 7 years ago2016-12-30 18:41:14 UTC
in Adding Bunnyhopping to a Mod Post #332910
You see, the problem with that method is that, by changing "sv_maxspeed" it allows the player to walk very fast by simply holding a strafe key.
Posted 7 years ago2016-12-07 18:03:06 UTC
in Adding Bunnyhopping to a Mod Post #332615
Okay so will changing the pm_shared.c folder eliminate the bhop velocity cap? I don't really need a script due to it being quite easy to hit jumps in hl1.
Posted 7 years ago2016-12-07 12:50:34 UTC
in Adding Bunnyhopping to a Mod Post #332606
Where exactly can I find pm_shared.c?
Posted 7 years ago2016-12-07 01:36:15 UTC
in Adding Bunnyhopping to a Mod Post #332599
Is it possible to edit the source code and re-implement bhopping into a mod? If so would it be very difficult?