Hello people. Will you believe me if I tell you that I've been trying for months the following coding issue with no satisfactory results? Yes, it took me several months of headaches, and I'm getting sad
So for dat reason I'm appealing to TWHL, specifically to Half-Life's Lords of Coding.
I'm trying out a new NPC that consists in hevscientist with multiple faces and weapons to choose (yeah, like those ones saw in Sweet Half-Life).
I want to assign a specific idling animation to every weapon the model has. For example, if the model has a RPG, the idling animation will be those that hold up an RPG. If the model has a crowbar, the idling animation will be the one that carry a crowbar, and so on.
The challenge, I guess, is make the NPC choose a certain animation when it has a given weapon. Note that if all idling sequences has ACT_IDLE attached to them, the NPC plays all idling animations without distinction.
But I can't get what I'm looking for. Is there something I gotta do in the code?
Thanks in advance, and have a nice day