Website: Reva.ihostfull.com Icrazyblaze.itch.io
Name: Resident Evil - Valiant
Mod: Half Life 1 / Spirit of Half Life
Content: Custom Code/Models/Maps/Textures/Sounds
Levels: 8 so Far as Storyline and 5+ as Defense Maps
Style: Zombies and Grunts
Team: 2 Mapper and a part time coder and many generous help like Modelling and Texturing.
Story: This Modification takes place in the Resident Evil Universe, you're part of the Raccoon City Police Department when hell breaks loose and zombies invade the city. The police helicopter is flying around the city when being hit and forced to land.
We have 2 GamemodesStoryline:
Just a Regular StorylineDefense Maps:
you play trough various Maps with a Timer that you have to Defend and Stay alive for a Time and/or collect stuff helping you Defend.Special Features:
Remember this From Resident Evil? THIS is a system we use to Fake this in GoldSource To have a More Resident Evil Feeling we decided to not let you pick up items by running over the but by pressing the USE button THIS is how our Hud Looks theres many new Weapons, most notably the Green Herb, Red Herb and First Aid Spray
yes... WEAPONS, you pick them up and have them as weapons to heal you for either 25 50 or 100% whenever u feel like needed The Healthbar has been Replaced by 3 Animated ECG Sprites for Fine/ Causion and Danger Health (going below 70% and 30% also reduces speed) also this Badass change wich took many time to find out for Coder and Modeller the Human_Grunt now has Rapidfire in wich he shoows the whole clip of 36 until he reloads or goes into Thinking State
This is a UBCS Soldier made for us by someone and THESE are our Zombies, basic recreation from L4D1 altho currently bugged HERE: on our Moddb Page u can see someone Recreated for us the Whole RPD Raccoon Police Department from Scratch.https://www.moddb.com/mods/resident-evil-valiant/news/rev-devblog-2018
what we looking for?
Firstly and most impotzant a Modeller that can decompile and change then recompile all 6 zombies, the hgrunt and the officer thzen decapacitate the model into different bodyparts
Secondly AFTER first(seriously else it has no effect) a Coder to implement a Bodygroup decpacitation system on hit detection and probably a sprite for the ammo system
Mapper: a single VERY Experienced mapper to help beautificate stuff and Make a big lab as last map 9.
id love Feedback and Comments.