Forum posts

Posted 5 hours ago2022-07-04 06:43:40 UTC
in Collaboration anyone? Post #346701
I gotta say that I don't have the Episodes so I'm extremely limited on resources. But even if Episodes-assets gets used then it doesn't matter a lot since I barely play games made by others except myself. Somewhat of a burden for a developer.

Anyway, the ambient music for my Orb collect game should be bright for the time being. Tho the theme for it isn't fully visible in my head yet but it'll be rather soon as long as I get my focus on it. Also the map in the video I showed would have it's vmf released soon. Gonna create something new for the mod.
Meerjel01 Meerjel01I grab my Soup!
Posted 18 hours ago2022-07-03 18:24:09 UTC
in Collaboration anyone? Post #346699
Great! The slow paced map can have ambient music while the racing one can have trance or dnb(Just my taste talking). Tho I'm not much of a racing fan. I can design the collection map and give out ideas.
Meerjel01 Meerjel01I grab my Soup!
Posted 1 day ago2022-07-02 13:15:58 UTC
in Collaboration anyone? Post #346696
I can give out an example of how it should work. Orb Collection Game
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Posted 2 days ago2022-07-01 13:40:28 UTC
in Collaboration anyone? Post #346692
It's "Boring" when one isn't used to it.
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Posted 3 days ago2022-07-01 07:56:38 UTC
in Collaboration anyone? Post #346690
I had an idea about a Source mod where there's no combat. You only collect sprites to progress. Some sort of "Keep calm and collect sprites" game for calm people.
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Posted 3 days ago2022-06-30 19:02:26 UTC
in Collaboration anyone? Post #346688
No a txt file for story. It's not too fantastic but it's good enough. I think.
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Posted 3 days ago2022-06-30 18:08:33 UTC
in Collaboration anyone? Post #346686
I can work on a text file adventure for Half-Life 2. I think I know what theme I can give it.
Meerjel01 Meerjel01I grab my Soup!
Posted 3 days ago2022-06-30 13:25:24 UTC
in Collaboration anyone? Post #346683
If I may wade in however, why not start with something more simple at first to see how you work with one another? Try making a singleplayer map or a map pack even. If you jump in with both feet and start a total conversion I guarantee it will fall apart before you even start seriously working on it. :)
How about a txt-story mod similar to my CIVO mod then? I thought it would work really well with switching between the game and a text file.

That or we can do a mod like the famous one influenced by Marathon? (Text on the screen like an overlay terminal) I can work on a very simple story for it.
Meerjel01 Meerjel01I grab my Soup!
Posted 4 days ago2022-06-29 19:12:26 UTC
in Collaboration anyone? Post #346680
The mod that I had in mind isn't a multiplayer one. I don't have HL2 DM and can possibly not get to it either. Which is sad since I wanted to make a multiplayer mod sometimes.

Also I don't think the 2004 sdk has a "2 fps" problem since it's for an old Visual Studio build. And the lucky thing with being an Xbox homebrewer is that it comes with Visual Studio 2003. ;)

Don't know where to get it otherwise. If you want to make a 2004 mod that is.
And can Source coding.
Meerjel01 Meerjel01I grab my Soup!
Posted 4 days ago2022-06-29 16:58:55 UTC
in Collaboration anyone? Post #346678
All I can is simple cartoon styles like the one I already have.
User posted image
User posted image
(These are not part of the mod btw) The models I will make would be like the ones in my Segment series but a bit better. And the coding of the mod (If I must code) won't be too complex so the AI would be simple.

Also altho it's a mod, I also decided to make it an home-brew game for my modifiable Xbox game engine so I would rather have the Xbox game better than the mod. If the engine gets made. (Stuck on programming collision) So if you want to give out a new concept for it then go ahead.

The mod concept was also featured in a video in Segment 3 if interested.
Meerjel01 Meerjel01I grab my Soup!
Posted 5 days ago2022-06-29 06:47:37 UTC
in Collaboration anyone? Post #346676
Whats your mod idea meerjel01?
A total conversion mod for Source. Something really simple of course. Had the idea of making a cartoon mod with custom models, textures and entities.

Has to be built in an older engine version tho since I don't buy new stuff from Steam. (Tho it can possibly run on the 2006 build)
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Posted 5 days ago2022-06-28 16:38:35 UTC
in Collaboration anyone? Post #346672
Maybe I, but I barely have the time. The idea for a mod but not the time.

EDIT:
I can probably join in anyway cause I might be lying about not having time.
Meerjel01 Meerjel01I grab my Soup!
Posted 1 month ago2022-05-22 13:46:30 UTC
in compileX Post #346539
Bump*

Gonna try work on this a bit and hope someone comes by to help. I'm gonna use the source code for the cst to make a custom vrad compiler that can make lightmaps appear correctly.
Meerjel01 Meerjel01I grab my Soup!
Posted 1 month ago2022-05-15 15:44:42 UTC
in Post Your Photos Post #346522
Not a pic but a vid of a Segment 1 video playing on my retro TV.

Also here's the DVD cover for it.
User posted image
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Posted 2 months ago2022-05-03 17:12:41 UTC
in Half-Life: The War of Xen Post #346489
Looking the mod up on YouTube brings me back. :)
Meerjel01 Meerjel01I grab my Soup!
It isn't a dumb question if one is new to it all really.
Meerjel01 Meerjel01I grab my Soup!
Posted 3 months ago2022-03-29 11:52:24 UTC
in compileX Post #346385
Posted 3 months ago2022-03-23 14:07:30 UTC
in eXperiment HL horror mod Post #346358
The screenshots gives me Timesplitters 2 Industrial Tileset vibes. Maybe because I'm listening to its theme right now.

EDIT:
If this wasn't a horror game then it might fit in as a Timesplitters themed mod. (At least not 100% horror as TS had some of it there)
Meerjel01 Meerjel01I grab my Soup!
It's a texture feature in the engine.

EDIT:
I think I'll better be helpful here instead.
Meerjel01 Meerjel01I grab my Soup!
Posted 4 months ago2022-02-26 13:45:33 UTC
in compileX Post #346299
Anyone willing to help with this? I'm still not good enough to make it alone.
Meerjel01 Meerjel01I grab my Soup!
Posted 4 months ago2022-02-16 19:59:23 UTC
in eXperiment HL horror mod Post #346286
Krebs of justice
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Posted 4 months ago2022-02-13 14:20:23 UTC
in Post Your Photos Post #346282
The cross at the top of the mountain in the last pic is somewhat fooling me into thinking it's Rio. (Forgot how Rio looks like)

EDIT:
Let's make a HL2 mod set in these areas.
Meerjel01 Meerjel01I grab my Soup!
Posted 4 months ago2022-02-13 10:37:35 UTC
in Post Your Photos Post #346280
That explains the fisherman.

He's Grigori.
Meerjel01 Meerjel01I grab my Soup!
Posted 4 months ago2022-02-12 14:47:43 UTC
in making a monster entity with its unique model Post #346276
Well you can use this
This
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Posted 4 months ago2022-02-09 17:59:03 UTC
in Post Your Photos Post #346271
The last one kinda reminds me more of Lost Coast.
Meerjel01 Meerjel01I grab my Soup!
Posted 4 months ago2022-02-08 08:10:27 UTC
in Post Your Photos Post #346267
ereh resnepsid ttup
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Posted 5 months ago2022-01-30 13:10:05 UTC
in compileX Post #346242
You don't need to rush on this cause I can keep myself occupied for awhile. I don't think you have to do anything to the light baking cause if you look at the research repo the bsp lumps are different from the original. I think it's that you have to do when you or someone else will get to this.
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Posted 5 months ago2022-01-27 12:06:07 UTC
in compileX Post #346239
Yes it might have been removed. But the Xbox research repo on the top might give someone a clue how to work with making custom tools. Isn't the CSTs open sourced? Cause that would be a good start I think.

You're a programmer I believe and might be interested in working on this. (Unless you have too much to do like everyone else)
Meerjel01 Meerjel01I grab my Soup!
Posted 5 months ago2022-01-23 08:46:02 UTC
in compileX Post #346223
They made their own bsp and rad tools(And maybe vis) from the Sin Episodes SDK. Yes the cst tools works too but there's no lightmapping in the Xbox version.

EDIT:
Segment 3

This segment has a video showcasing an old map I want to test in the console. It's called tesrt.
Meerjel01 Meerjel01I grab my Soup!
Posted 5 months ago2022-01-23 07:37:58 UTC
in compileX Post #346221
Since access to the discord server was removed.
Meerjel01 Meerjel01I grab my Soup!
Posted 5 months ago2022-01-21 18:14:48 UTC
in compileX Post #346214
Can someone work with compiler tool source codes here? I still can't let go of the vanishing of the Xbox tools so I would want someone to work on new ones.

chipsnapper/HL2-Xbox-research

I wish I could do it but I'm not an extreme programmer yet. It's deniable but a good challenge to do this. And maybe if I'm not gonna use it then someone else might have use of it.

Pretty please?
Meerjel01 Meerjel01I grab my Soup!
Maybe it wanted you to be more creative? Limits gives more creativity after all.
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Posted 6 months ago2021-12-30 13:15:10 UTC
in Sum Un-Downloaded Maps Post #346174
I'm gonna change the mappack into a mod if it's difficult running the game. I also need to update something as well.
Meerjel01 Meerjel01I grab my Soup!
Posted 6 months ago2021-12-27 14:11:10 UTC
in Post Your Photos Post #346168
Heavy is Xbox Series S!Heavy is Xbox Series S!
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Posted 6 months ago2021-12-26 20:41:46 UTC
in Programming video tutorials Post #346162
Funny people
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Posted 6 months ago2021-12-21 16:04:53 UTC
in Post Your Photos Post #346150
Yeah. Better than everything made in today's industry.
Meerjel01 Meerjel01I grab my Soup!
Posted 6 months ago2021-12-20 17:54:09 UTC
in Post Your Photos Post #346132
Yeah.. But there's still burn-able discs on stores so the harm isn't completely done.

Sure I get my DVDs from someone else so I don't know the rareness of them.

Also.
My self made DVDsMy self made DVDs
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Posted 6 months ago2021-12-16 14:33:22 UTC
in Source animation root bone Post #346123
Segment 2

Can someone tell me if the videos are watchable? Or even usable? I wanna know so I don't submit in vain.
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Posted 6 months ago2021-12-14 17:36:03 UTC
in Source animation root bone Post #346119
I'm gonna put up my work as zip files with videos in them for old times sake. It's limited, but I want to do it.

Segment 1

I mean it wasn't that bad downloading all the videos to watch them. You can actually re-watch them later then! Now I wish Google Videos was viewable. So much has been lost.
Meerjel01 Meerjel01I grab my Soup!
Posted 6 months ago2021-12-13 15:15:10 UTC
in Source animation root bone Post #346118
I've made a steam mod for this using the SourceRuns engine so if someone wants to take a look at the maps themselves then pm me so I can give it to some trust worthy people.
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Posted 6 months ago2021-12-11 18:06:52 UTC
in Sum Un-Downloaded Maps Post #346113
Was my CIVO mod playable and did someone follow the story? Just want to know if someone did play it and did the story as it should be told like.
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Posted 6 months ago2021-12-05 20:39:53 UTC
in Source animation root bone Post #346109
Thank you.
Making a cartoony total conversion in Source might be easier than I thought.
Source is quite easy to make mods on. As long as no one takes it too seriously and do what they can.
Meerjel01 Meerjel01I grab my Soup!
Posted 6 months ago2021-12-05 09:57:14 UTC
in Source animation root bone Post #346107
It sucks that I can't publish the model. Toxic people exists everywhere (Not saying this place only have bad people again cause toxic people are everywhere on the internet) so I'm more lucky with 2D sprites in 3D worlds and Unity made games. Tho I never have the will to work on any.

I'm still a 3DS developer and had a game in mind but can't stay focused on it. But it's better with no toxicity from nothing than toxicity from something I guess.
Meerjel01 Meerjel01I grab my Soup!
Posted 6 months ago2021-12-04 12:47:36 UTC
in Source animation root bone Post #346104
I got it to work with a root bone. Very great :)

EDIT:
Updated with a video of Gift (An oc of mine) walking in Sweden.
(Can C++ but can't understanding TWHL site code in comments)

EDIT2:
Don't know how blending in Source works but I did some gestures for Gift. Also her model needs to be remade.
Meerjel01 Meerjel01I grab my Soup!
Posted 7 months ago2021-12-02 11:05:51 UTC
in Source animation root bone Post #346098
I tried making an animated model with a walk cycle and got stuck in the root bone process. It can be cause the original root bone (Or bip01 that is the father of all bones) merges with the pelvis when the model compiles right?

I could get a model to walk to a destination in the beta engine but in the retail the model teleports to its destination even with 1 forward walk animation. It's the older engine yes but it might not have changed as much with the current releases.

Just some interesting discoveries to share here.
Meerjel01 Meerjel01I grab my Soup!
Posted 7 months ago2021-11-27 21:13:55 UTC
in Post Your Photos Post #346077
I have a DVD player that I use to view my burned DVDs.
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Posted 7 months ago2021-11-17 15:13:26 UTC
in Sum Un-Downloaded Maps Post #346068
Civo isn't the only map series that I had planed. There's also something called Maran which is (Obviously) Marathon related/based.

I can't make custom entities so I had to skip enemy combat all together for this one and go over with puzzle solving instead.

EDIT:
DollyDolly
EDIT2:
Civo's 4 directional spriteCivo's 4 directional sprite
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Posted 7 months ago2021-11-15 09:27:42 UTC
in Sum Un-Downloaded Maps Post #346060
Here's Civo in my style. Might turn this project into a 3DS game in the future.
User posted image
(Being in a Doom House for over 5 years can give you an itch)
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Posted 7 months ago2021-11-14 16:04:54 UTC
in Cowboy Up! Post #346057
I made a cowboy mutant for some sort of Lovecraft related mod.
User posted image
(The mouth bone is completely wrong tho)

When I go back to the mod then I'll replace this guy with something more original.
Meerjel01 Meerjel01I grab my Soup!
Posted 7 months ago2021-11-12 20:56:39 UTC
in Sum Un-Downloaded Maps Post #346051
Ok so the CIVO project files wasn't gone and I can go back to where I ended. If someone has something to say about my mappack then go ahead and comment on the vault item, I'm eager.
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