Okay.
This is the current progress on the A-Star system.
18 6 ConcreteCeiling1 0 Solid
1.000000 -2.000000 2.500000
-6.000000 2.000000 2.500000
5.000000 2.000000 2.500000
1.000000 -2.000000 2.500000
5.000000 -4.000000 2.500000
1.000000 -4.000000 2.500000
-6.000000 2.000000 2.500000
-10.000000 4.000000 2.500000
-6.000000 4.000000 2.500000
1.000000 -2.000000 2.500000
-10.000000 -2.000000 2.500000
-6.000000 2.000000 2.500000
1.000000 -2.000000 2.500000
5.000000 2.000000 2.500000
5.000000 -4.000000 2.500000
-6.000000 2.000000 2.500000
-10.000000 -2.000000 2.500000
-10.000000 4.000000 2.500000
3 2 1 0
3 5 4 3
3 8 7 6
3 11 10 9
3 14 13 12
3 17 16 15
-0.000000 -0.000000 -1.000000
0.000000 0.000000 -1.000000
-0.000000 -0.000000 -1.000000
0.000000 -0.000000 -1.000000
-0.000000 0.000000 -1.000000
0.000000 0.000000 -1.000000
-0.000000 0.000000
2.000000 3.500000
2.000000 -2.000000
0.000000 2.000000
-2.000000 3.000000
0.000000 3.000000
1.000000 -0.000000
3.000000 -1.000000
1.000000 -1.000000
-0.000000 0.000000
0.000000 5.500000
2.000000 3.500000
0.000000 2.000000
-2.000000 0.000000
-2.000000 3.000000
1.000000 -0.000000
3.000000 2.000000
3.000000 -1.000000
0.339873 0.869992
0.259166 0.640306
0.199980 0.967272
0.339873 0.869992
0.377537 0.999698
0.399058 0.880801
0.259166 0.640306
0.221502 0.510600
0.199980 0.629497
0.339873 0.869992
0.399058 0.543027
0.259166 0.640306
0.339873 0.869992
0.199980 0.967272
0.377537 0.999698
0.259166 0.640306
0.399058 0.543027
0.221502 0.510600
First is the Vertex and poly count followed by the base texture and lightmap index and then the tag for the mesh.