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Posted 2 years ago2021-11-15 12:37:00 UTC
in eXperiment HL horror mod Post #346061
Awesome work so far on this, getting a real Deadspace vibe from it. Looking forward to seeing more
Posted 2 years ago2021-06-03 13:37:35 UTC
in Spirit's 3D Skybox emits Light? Post #345672
I think the SKY texture would override the null brush (could be wrong tho!)
Presuming you’re using SOHL, could you make/use a new texture (call it nullsky or something), make the brush a function_illusionary and transparent so it’s invisible and then use an info_texlight to make it emit light? I have no idea if it’d work but in my head it makes sense 😅
No probs pal, glad you got it going :)
That's an interesting aesthetic you've got going on there!

OK a few things wrong with it;
  • You don't need to target the multisource twice. Remove the target from the item_suit.
  • On the multisource, remove the value 'ajkarli', this isn't needed.
  • You're func_button doesn't need a name for this so lets remove that too
  • I'm not sure why you've got the global named 'ajkarli' for the func_button, this isn't needed so delete it.
  • Unless you're planning on the doors moving at different times and/or having anything more trigger when you press the button, you don't need a multimanager, just have both doors named the same and have the button target them directly. Also in the current map the multimanager isn't actually setup to trigger anything anyway.
So what should now happen is;

Player steps into the trigger_once ==> trigger_once notifies the multisource ==> multisource (now in its on state) will allow the button to be pressed to activate the door.

Hope that helps
You don’t need to target Icarly (the button) with the multi source. Remove that and it should work. If it still doesn’t work upload it and we’ll have a look.
In that case you need to set the buttons master to the multi source and not the door. The multi source essentially acts as an ‘off/on’ switch, when everything targeting it has triggered, it sends a signal to the button which will now allow it to be used.

You should check out this tutorial for a working example;

https://twhl.info/wiki/page/Tutorial%3A_Multisource

For your particular situation the trigger-once brush would be put around the hev suit entity so that when you walk into it you’ll pick up the suit but also trigger the multisource.
Simple way would be to set up a trigger_once brush where the hev is that targets a multi source, make the multi source the doors master and hey presto.
Posted 3 years ago2021-04-01 21:36:50 UTC
in Post your screenshots! WIP thread Post #345494
Cheers Captain P, if anything I sometimes have to reign myself back in on detail as I get a bit OCD with it :)

And thankfully my daughters back at school now, it was a long 11 weeks! If it happens again and anyone fancies jumping in for a lesson or two with a sassy 6 year old drop me a message ha!
Posted 3 years ago2021-03-31 10:25:25 UTC
in Post your screenshots! WIP thread Post #345492
Thanks for the kind words Trempler; I'm always way too over critical with my mapping so glad you like the look of it!

No ModDB page just yet, I'd started making a page and then forgot about it (pesky home schooling again!) so it's been archived/deleted, just trying to get a response from the mods over there and will hopefully have something up and running :)
Posted 3 years ago2021-03-29 14:48:56 UTC
in Post your screenshots! WIP thread Post #345485
Hi Folks

A couple of months since my last post on here so thought I'd share a few more screenies from Half-Life: Crossfire, my progress slowed a bit over the last couple of months as home schooling took a front seat but with lockdown still in effect I'm putting all the time I can into it. I'm now 16 maps deep... which I reckon puts me at about the halfway point.

Enjoy :)
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Posted 3 years ago2020-11-27 22:41:51 UTC
in Post your screenshots! WIP thread Post #344960
Hi there!

Long term lurker on TWHL so thought I'd finally post something! I've been modding/mapping Half-Life since my teens but only recently got back into it as something to occupy me during lockdown this year. Below are a few images from my mod 'Crossfire' that, in all honesty, was never intended to be a playable mod, but now seems to have taken over my free time! I'm about 8 maps deep at the moment, I might make a ModDB page in the future, but for now, enjoy some screengrabs :)
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