Forum posts

I use JACK to do my mapping. Is there anything I need to do to allow it to work with the updated limits, like a new .fgd file? If there is, how can I find and install it?
Posted 1 year ago2022-12-21 06:14:05 UTC
in How do I remove a specific WAD? Post #347188
I recently edited a Black Mesa map for a friend's project, and in doing that I configured hammer to also use Black Mesa textures. I'm making a map for Gmod now, and I don't want the Black Mesa textures to appear when I'm only expecting vanilla. The problem is, I can't tell which textures are from Black Mesa and which are Half-Life 2, because all of the directories in the 'materials' tab just look like this:
caption textcaption text
How can I reset hammer's textures to default?
Posted 3 years ago2020-12-22 01:19:13 UTC
in cache_free: not Post #345094
could it be happening because i named too many things the same thing and asked one thing to target all of them?
Posted 3 years ago2020-12-18 03:35:03 UTC
in How can i make a custom npc? Post #345085
I'd like to make a custom NPC that's basically just barney/generic security guard, but with a lot more health and the ability to say custom voice lines. Could i just copy over the original guard files and edit these values myself, or would i need to make it from scratch? If it's the first option, then how?
Posted 3 years ago2020-12-18 03:27:29 UTC
in cache_free: not Post #345083
no, i just have a few multi_managers controlling a lot of things at once.
Posted 3 years ago2020-12-17 02:53:49 UTC
in cache_free: not Post #345079
occasionally when i try to run my mod, it will come up with an error halfway through a large scripted sequence. All it says is "Error: cache_free: not." and an "OK" button, which closes the game when i click it. What does this mean, and will it have consequences to my mod?
Posted 3 years ago2020-12-11 19:29:47 UTC
in Trigger_changelevel glitch Post #345055
@solokiller whats the difference between a globalname and a regular name?
Posted 3 years ago2020-12-11 03:41:01 UTC
in Trigger_changelevel glitch Post #345053
I'm trying to do a map transition, but when i edit a trigger_changelevel value the corresponding trigger_changelevel also has its values altered, meaning it's new map value gets set to the map im already in. This means either it switches to the same map and i end up in a dead end or it switches to a different map but i spawn at 0,0,0 unable to move. How can i fix this?
Posted 3 years ago2020-12-02 18:48:20 UTC
in train Post #345003
im trying to get a func_train to activate when i step on a trigger but it seems like its just cursed. It would't go when i walked through the trigger, and when i removed the trigger, deleted and remade the train and path_corners, and copy pasted them into a seperate map with nothing else that could be affecting it, the train refused to move. please help me im at the end of my rope
Posted 3 years ago2020-12-02 04:16:11 UTC
in Announcer help needed Post #344996
I'm trying to get a speaker entity to say "Access Denied" when i walk through a trigger, but i can't figure out how. Does anyone know how to properly implement this?