Forum posts

Posted 3 years ago2020-10-01 14:48:39 UTC
in Post your screenshots! WIP thread Post #344744
thanks! it's really refreshing to use a tool with a single purpose again, now that we live in the unity/unreal/godot era.

i'm using vluzacn's tools v34, through nem's batch compiler. i also saw seedee's tools but it doesn't seem like i need any of the extra features for my current map, so i'll try them next time. are there any settings i should know about that nem's batch compiler doesn't expose?
Posted 3 years ago2020-10-01 04:57:55 UTC
in Post your screenshots! WIP thread Post #344742
hi everyone, i'm new here! i recently got back into cs 1.6 mapping after 12 years off. i'm working on a gungame map called gg_twinmotels, it's about 60-70% finished. it's inspired by mid century modern architecture, a hotel i stayed in once called Tuve, and hiroshi nagai paintings. here are some screenshots:
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i hope to set up a playtest at some point and i welcome any feedback!