Forum posts

Posted 16 years ago2007-10-05 10:08:03 UTC
in Blood sprites Post #235720
Yeah, Urbanebula. Listen to the man and show us what coding is needed.
Posted 16 years ago2007-08-11 07:21:38 UTC
in You Laugh, You Lose Post #231832
I think it's lovely.
User posted image
This post was made on a thread that has been deleted.
Posted 16 years ago2007-08-05 15:06:25 UTC
in You Laugh, You Lose Post #231333
'Scept he didn't made it.
Posted 16 years ago2007-08-02 11:52:34 UTC
in Post Your Desk Post #231062
Why is there a clock by your monitor? :o
Posted 16 years ago2007-07-28 12:23:28 UTC
in Visit my city ! Post #230496
Cute. Kinda reminds me of a mix between Anno and Holiday Island.
Posted 16 years ago2007-07-27 12:50:10 UTC
in You Laugh, You Lose Post #230428
Fail? Anyway, lost hard to the horse-in-windshield. All before it where dull, and then... I almost fell off my chair :D

PS: I rickrolled and noone ever noticed? Geez, where's this world going!
Posted 16 years ago2007-07-25 18:34:45 UTC
in "Who the f**k are you?" Post #230289
Why would you want ot post your best pic? Looking for a date among TWHL'ers, aye? :P
Posted 16 years ago2007-07-20 15:20:00 UTC
in (noob) need help with compliing Post #229723
you had some entities out side the map, didn't you?
You sure have a way with stating teh obvious, aye mate?
Posted 16 years ago2007-07-20 15:07:33 UTC
in You Laugh, You Lose Post #229717
[q]Ghetto, you fail at life.[/q]

Assuming he fails so hard at the internets, I guess he's actually doing pretty well in life!!?

Back on topic: http://www.youtube.com/watch?v=7sK3AqFYAWQ
Posted 16 years ago2007-07-20 07:49:17 UTC
in You Laugh, You Lose Post #229652
By default?
This post was made on a thread that has been deleted.
Posted 16 years ago2007-07-02 03:46:04 UTC
in Adding .mdl files to Hammer? Post #227107
EPIC!!
Posted 16 years ago2007-06-28 12:24:25 UTC
in Hitman the movie Post #226677
Well, what about Tomb Raider? That wasn't bad at all.
Posted 16 years ago2007-05-31 03:38:31 UTC
in Do you love Tits [NSFW] Post #223911
User posted image


My contribution, as I promised ;)
Posted 16 years ago2007-05-25 08:22:30 UTC
in Do you love Tits [NSFW] Post #223417
Ill post CP k guys?
Please do.

Or I will. :o
Posted 16 years ago2007-05-23 12:42:13 UTC
in Pregnant Bitches Post #223146
Call for blackup...
Posted 16 years ago2007-05-16 03:30:46 UTC
in Roleplaying Post #222163
We do that in IRC all teh time y'know... Hugh roleplays a rpist and everyone in the channel joins the act...
This post was made on a thread that has been deleted.
Posted 16 years ago2007-05-16 01:15:32 UTC
in Entity Work Mini Compos Post #222144
LOL, seems like people don't actually care to map for compos in such rapid succession... I guess there's a good reason for the big competitions to be like 3 months apart :o
Posted 16 years ago2007-05-14 04:40:11 UTC
in Mini-Compo #00002 - Post #221916
I'm kinda dissapointed after so much people said they'll take part and we end up having just two entries. Even though we've extended the deadline, Dred Furst didn't submit his map, for reasons unknown.

You guys lost the enthusiasm or got tired or something? Was the competition theme not good? Whatever it is, I guess we all need a break. I was hoping someone from IRC would do the juding, since I have to take care of several important projects and wont be home during the upcomming week or so, but people tend to be lazy. So, calling for backup from the forum regulars to check out the maps, I mean, it's just two of them, sure you can spare 15 minutes to write a short review.

In the mean time, make up your minds what you want the next minicompo to be (in case you even want another).
Posted 16 years ago2007-05-12 04:48:11 UTC
in Mini-Compo #00002 - Post #221717
OK, people, as I've been informed, some members have had problems with their entires and they requested that the deadline be extended by one day. So you have some extra time to polish your maps untill midnight GMT on Saturday 12th of May. If you forgot to add something, now is the time.
Posted 16 years ago2007-05-10 10:36:58 UTC
in Mini-Compo #00002 - Post #221588
I certainly hope all the people who said they'll be entering will actually do so. We don't want to be judging just one map, be it a super cool entry :P
Posted 16 years ago2007-05-02 10:30:22 UTC
in using the AAAtrigger texture Post #220697
trigger_multiple in the area where the player has to be standing (usually, right infront of the door, about 32 units from it) target the doors, that have the same name.

You might find this relevant. Read the bit about the wooden door.
Posted 16 years ago2007-05-02 04:56:53 UTC
in Mini-Compo #00002 - Post #220685
Well, I think I'll have to make another post, in order to clarify things, because the terms I used caused much "disturbance" (on IRC, atleast).

I called the red curtain "door", because that's what it is, a func_door. From now on, we'll refer to it as a "window", because that makes it much easier to understand the idea of inaccessibility of the second area.

I don't see how people couldn't understand that from first glance, this will deduct from your score!

Also, glad to see all those entries ^_^
Posted 16 years ago2007-05-01 12:07:49 UTC
in Mini-Compo #00002 - Post #220603
I thought the VOX does that automatically.
Posted 16 years ago2007-05-01 09:50:10 UTC
in Mini-Compo #00002 - Post #220582
OK, time to have a second one. In the absence of kol, I'll be posting this one, but he's still around, aye?

Engine HL1

Download this base map

You have to extend the map after the large observation window cover called "the_curtain" by adding whatever you want to have behind it. Change whatever you want in the existing section, as long as you keep the general layout.

Other rules:
The new area should not be accessble, i.e., this will be an observation point or whatever you make it. So basicly you have to build scenery in this compo.
Rules of the previous competition apply as well.

You have untill Friday 11th so GET YOUR ARSES MAPPING.
Posted 16 years ago2007-05-01 08:22:43 UTC
in Random Mini-Compo #00001a - Hallways Post #220574
Attention people. New minicompo theme is ready, it'll be an "extend from a base map" type. If you had any ideas, discuss them now on IRC. Otherwise, I/kol will be posting the new compo shortly.

Edit: I'll take that as and abstention.
Posted 16 years ago2007-04-29 07:11:02 UTC
in Random Mini-Compo #00001a - Hallways Post #220399
/rejoice
Posted 16 years ago2007-04-29 07:10:24 UTC
in Random Mini-Compo #00001a - Hallways Post #220398
[b]HONOURABLE MENTION[/b]
AKA: 4-th place; AKA: "You were so close to poll position i almost cried"
[b]Zombieloffe's entry[/b]
User posted image


This was very interesting - the only thing bringing it down is the lack of any sound and little bits of rough texturing. It would have been a much better corridor had it been slightly more "polished" and included something dynamic - like scrolling water, or falling rocks, or dust or something. In fact - it was really hard to bump this map from a 3-rd place. -kol

This entry had a lot of potential, but there were a few things that really brought the quality of it down. There was no ambiance to be heard, even though there were torches lining the walls, and there were also little bars of brightness along the bottom of the light beams. These might seem like small things, but it really detracted from the overall quality of the map, which was otherwise well made. There wasn?t much detail to be seen, but the textures were good, and the architecture fit the theme well. I also really liked the triangle-based rocks along one side of the hall. -srry

Summary:
  • brushwork - 4 - I liked the detail in the supports and rock bed
  • textures - 2.5 - themed, but greatly misaligned
  • atmosphere - 2.5 - no ambiance, not even for the burning torches. Also, torches in a corridor with natural lightning LOL?
  • overall - 9 - it had great potential, but the lack of time, or effort, made this one lose lot's of points
Notable items: Good use of textures & geometry, the fire torch lights.
Notably lacking: Sound effects, some alignment issues.
____________________________________

"Fuck off and die" Derision award: "Epic Hallway" by Dave932932

User posted image


As a few have remarked - a lame attempt at a joke, but you have to admire the explosive climax of this map... and the intricate "detail" courtesy of an 8x8 cube made of 1x1 unit blocks in a checkerboard pattern. -kol

Can't be arsed to write up a long review for this pathetic pile of crap. To sum it up, it's an upside down hallway you walk through, and then there's an explosion that kills you when you touch a door. Absolutely hilarious. -srry
Notably shitty
Posted 16 years ago2007-04-29 07:10:04 UTC
in Random Mini-Compo #00001a - Hallways Post #220397
[b]RESULTS - PART 1[/b]
By #twhl IRC folk: kol, PTS, srry (we grabbed the first person available :D)

____________________________________
[b]1-st "Asylum" - World Crafter[/b]
User posted image


I loved this one. Although not very complex structurally - the sound is spot on. I liked the flickery floor light + sound touch. This would have been a clearer winner if the hallway was slightly more structurally complex - maybe instead of being completely flat - it could have gone up & down a bit. The screenshot doesn't do the map justice. - kol

This is an undeniably creepy entry. Nice ambient noises and lighting, although the brushwork felt uninspired and blocky to me. In any case, the textures were very well made, and went great with the theme. -srry

Summary:
  • brushwork - 4 - lots of detail, that doesn't actually get in your way, or looks too obvious
  • textures - 4 - close to flawless, very well themed
  • atmosphere - 5 - that one really wind the cake! I actually got shivers on my back since I was paying it in a dark room, with headphones
  • overall - 14 - the name "Silent Hill" easily comes to the mind if you're a fan of the series, although there a bunch of games and movies with such a great atmosphere, without getting too obvious
Notable items: Flickery lights, cool sound effects
Notably lacking: More complex Brushwork.
____________________________________
[b]2-nd "Gearbox Hallway" [/b]
User posted image


This is a really superb map. The atmosphere is absolutely amazing, with spinning gears, shaking, and an excellent custom grinding sound to go along with it. Nothing boring about this one. The architecture was generally well made, although I only say generally, because like many of the other entries, it suffered from repetition. The brushwork was copied in places, though even so, it was well constructed. Astounding work. -srry

Daubster's gearbox hallway was only let down by bad lighting - structurally, it's great, with lots of moving gears, great atmospheric sounds and effects. The lighting here really brings this map down. I couldn't even see the moving gears most of the time - would have been nice to light them up red from underneath (yes, i know industrial red lights are cliché - but they still look nice) -kol

Summary:
  • brushwork - 4 - very detailed, I liked all those tiny bits and gears everywhere (infact, too many of them)
  • textures - 4 - they fit the theme, but it was almost too dark to judge them :o
  • atmosphere - 3 - although some might argue with me for giving a too low score, I'd say the ambients where too overwhelming, although fine placed
  • overall - 10.5 - the map just felt like you're inside a huge engine or something that's crashing. Also, that polycount scared me, even for the great detail involved
Notable items: Lots of moving gears, use of special effects like env_shake.
Notably lacking: Lights! Needs better lights!
____________________________________
[b]3-rd "hydeph hall" [/b]
User posted image


Pretty good atmosphere coupled with nifty brushwork. I can't really fault anything in this map. Very solid work. The only thing i can think of is the brushwork needs to be a bit "smoother" in places. -kol

This hall was detailed very well, and was one of my favorites. The textures were kind of mismatched, but it made it feel a bit like Blue Shift, to me. The retextured robot model was also put to good use, and I half expected it to come to life and start attacking me. -srry

Summary:
  • brushwork - 3.5 - detailed, but the floor thing and the support being too close shaved off half a point
  • textures - 3.5 - themed
  • atmosphere - 3.5 - ambiance and lighting is fine
  • overall - 9.5 - wow, look at this, so average in all categories. I somehow disliked the whole theme - perhaps too tired of Black Mesa and all sorts of labs.
Notable items: Well detailed, robogrunt prop.
Notably lacking: Better textures, brushwork lacking some "smoothness".
____________________________________
Posted 16 years ago2007-04-28 19:06:03 UTC
in The Real Unadulterated Truth About Alex Post #220348
May I suggest... Do a barrel roll?
User posted image
Also, posting in an epic thread.
Posted 17 years ago2007-04-28 04:44:30 UTC
in Random Mini-Compo #00001a - Hallways Post #220310
Seven entries, good, good (without counting Dave's entry, which is apparently a poor attempt at a joke). I will be "assembling" a voting jury on IRC. Expect results soon.
Posted 17 years ago2007-04-24 17:41:52 UTC
in Random Mini-Compo #00001a - Hallways Post #220014
I was obviously referring to the fact the image screwes up the site layout.

Also, about judging the maps... Most of the IRC regulars are entering the compo, so that pretty much leaves me and kol to judge... unless he enters too LOL.

I'm up to it, since it seems most of the members who usually do the map comparing are too busy.
Posted 17 years ago2007-04-24 16:39:05 UTC
in Entity Work Mini Compos Post #220008
The currently active minicompo is due three days from now. So, yeah, Tetsu0's idea is valid. We should discuss that with the IRC regs.
Posted 17 years ago2007-04-24 16:37:22 UTC
in Random Mini-Compo #00001a - Hallways Post #220006
Large image is large.
Please use bloody thumbnails?

Strideh - HYPED map. Somehow it reminds me of Quake/Unreal.
Posted 17 years ago2007-04-24 16:30:29 UTC
in The Real Unadulterated Truth About Alex Post #220003
LOL WUT
Posted 17 years ago2007-04-22 18:03:05 UTC
in Random Mini-Compo #00001a - Hallways Post #219821
LOL, just did an r_fullbright on replica's map, and the textures on the walls strangelly reminded me of that DRR DRR strip. Scary :confused:
Posted 17 years ago2007-04-22 17:22:33 UTC
in Random Mini-Compo #00001a - Hallways Post #219818
These mini competitions seem to get more entries than the official ones grin - :D
That's because they take a snap to put togheter, I guess.

Replica - real spooky in the screenshot.

MuzzleFlash - erm... clip brushes? (I always wanted to say this to someone, since I've hardly used those to unstuck the player LOL)

Real nice detail, nevertheless.
Posted 17 years ago2007-04-09 12:13:29 UTC
in Desktops of April Post #218504
YAY, crystals.
Posted 17 years ago2007-04-09 04:06:49 UTC
in Desktops of April Post #218462
User posted image
DESU


Some semi-fagottry raining down from my wallpaper, but I like it alot.
Posted 17 years ago2007-01-27 11:28:48 UTC
in Imagine the 10th Demension Post #210736
Hey, Orpheus, is there someone who's telling you when you're being flamed at, or you just sit here all day, looking for someone to pick a fight?
Posted 17 years ago2007-01-27 11:19:54 UTC
in Imagine the 10th Demension Post #210730
ZOMGLOL, STOP IT, I CAN'T TAKE IT ANYMORE I'M GOING TO BURST INTO TEARS OF LAUGHER!!!1~

Srsly.
Posted 17 years ago2006-10-21 06:22:26 UTC
in Emo night Post #200267
Don't miss on emo night, Sunday 21:00 GMT. You heard right, we'll be listenning to sensefull music, sharing our pain and slitting our wrists togheter.

Be there!

PS: Due to AIDS peril you'll be required to bring your own razors.
Posted 17 years ago2006-09-16 10:16:18 UTC
in Gamingparents.org Post #196638
Really, the best place to promote a website for older gamers. Now it's going to be full of teenage wankers with no job and tons of time to waste...

I like the idea.
Posted 17 years ago2006-08-05 11:48:44 UTC
in No keyboard present error Post #192565
18 monhts is way to short to require a battery change
In your BIOS setup there is an entry that says halt on keyborad error or something, just switch it off and you wont get an error anymore.
Posted 17 years ago2006-07-09 14:20:50 UTC
in Cybernations. Post #189430
Yeah, or just W.
Alternately it can be the Combine. Means the same anyway.
Posted 17 years ago2006-07-09 10:07:25 UTC
in Cybernations. Post #189409
Just call your alliance the Universal Union, it'll be quite fitting ;)
Posted 17 years ago2006-07-02 12:55:29 UTC
in favorite computer/gaming food? Post #187999
Chocolate bars cofee, chocolate milk and/or cold soft drinks.

Sometimes I also have my breakfast infornt of the PC, like cereal or some bready goodness.

At the bureau I eat all kind of stuff.
Posted 17 years ago2006-06-18 12:38:34 UTC
in New Space Shuttle launch schedule Post #185660
Didn't they got tired of this already???

I just heard the news, NASA scheduled a new launch on the 1st of June. I believe a simple calculation would reveal that the "renovation" of the space shuttle has so far costed about as much as a brand new project for a space vessel. Trying to milk something as effective for a space orbiter as a firecracker is VERY stupid indeed.

Discuss.