Adding .mdl files to Hammer? Created 16 years ago2007-07-02 03:39:34 UTC by hellfiredod hellfiredod

Created 16 years ago2007-07-02 03:39:34 UTC by hellfiredod hellfiredod

Posted 16 years ago2007-07-02 03:39:34 UTC Post #227105
How do i do this?
Posted 16 years ago2007-07-02 03:46:04 UTC Post #227107
EPIC!!
Posted 16 years ago2007-07-02 03:46:38 UTC Post #227108
HEY I SAW IT FIRST!!
Posted 16 years ago2007-07-02 03:48:56 UTC Post #227109
Posted 16 years ago2007-07-02 03:50:29 UTC Post #227110
Dude, double post within two minutes.

EPIC FAIL ON PAR WITH EPIC THREAD!!!
Strider StriderTuned to a dead channel.
Posted 16 years ago2007-07-02 03:51:15 UTC Post #227111
Hey, it was intentional.

hellfiredod: Can you elaborate a bit? Are you saying you want to be abe to view models in the 3D view in Hammer, or what?
Posted 16 years ago2007-07-02 03:52:17 UTC Post #227112
this is a basic question towards basic answers of nothing...

hint... in steam folder... no valve folder.. not .pak file

explain.
Posted 16 years ago2007-07-02 03:53:04 UTC Post #227113
Posted 16 years ago2007-07-02 03:54:11 UTC Post #227114
Right-o, epic thread closed then?
Posted 16 years ago2007-07-02 03:54:56 UTC Post #227115
IM trying to add the tank.mdl into my map so it can be the middle flag in day of defeat.. However im unsure on how to do this.. Ive tried adding prefabs and such... however unlike the source engine there is no prop_static
Posted 16 years ago2007-07-02 03:57:08 UTC Post #227116
Oh, right, you could just use a monster_generic entity then... or else DoD has its own model entity, I don't know. It is based on Spirit, so it's probably more advanced than Half-Life.
Posted 16 years ago2007-07-02 04:02:21 UTC Post #227117
hmmm.... ok ive seem to kinda figure it out.. let me create a test map and try this... thanks for help so far.
You must be logged in to post a response.