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Hi guys, so I'm creating a scene where a npc_template_maker spawns some npc_citizens and after that they'll walk to an aiscripted_schedule.
The problem is, that if the Player blocks the Citizens enough they'll stop Navigating to the aiscripted_schedule and just Stand when they were blocked.
This happens with prop_physics Props too, they can also stop the Citizens from getting to the Target entity. I also changed the Interruptibility of aiscripted_schedule to "Death", but still no luck.

I want to create a map like the scene in d1_trainstation_02 where the Citizens push away the Player and other phys props in their way.

What I want to do: Make citizens push the Player and Phys objects on their way.

Any ideas?
Thanks.
Posted 3 years ago2021-01-20 17:40:48 UTC
in Response Context not working for Citizens Post #345259
is this forum dead like Interlopers? I didn't get an Answer from Interlopers for some Months.
Dead forum?
Posted 3 years ago2021-01-19 09:35:17 UTC
in Response Context not working for Citizens Post #345249
Hi guys, I'm new to this Forum.

So I read from Valve Developer website that "Response Contexts" make the NPCs (Citizens, vorts etc.) react to the Player actions (Say something on Use key on NPCs, throwing phys props at them etc) like the d1_trainstation_02 map from HL2 which the Citizens respond to player actions. So I decided to put 'em in my map.

I set up "plaza_citizen:1" as Response Context of a npc_citizen,
I also typed plaza_citizen:1 as Response Context of worldspawn, but it doesn't work.. the Citizen doesn't react/talk when I interact with him. (Use him, throw phys prop at him, etc)

He doesn't even React to player, unlike the d1_trainstation_02 map which the citizens react to Player actions.
I also added a ai_speechfilter and added the plaza_citizen:1 context in it, STILL THE CITIZEN DOESN'T REACT AND SAYS THE DEFAULT LINES.

(I don't mean logic_choreo_scene, I mean the one in d1_trainstation_02 when Player interacts with citizens and they say something and react: it's Response Context.)

What am I doing wrong? any solutions?
Any help would be Appreciated :)

Mapping for HL2EP2