Hey everyone, so, if you don't get what I mean with the title, let me explain.
So, I've been working in this cs 1.6 map for quite some time now, and I encountered this problem a few months ago and I came up with a decent solution for it. The problem is, as the title indicates, making the ground follow my wall's angles. The solution that I came up with is just clipping the ground following the wall's vertices. This worked really nicely but it's very tedious, and it has 2 flaws:
1- It's extremely tedious to do this each time that I edit the wall's angles or whatever, I have to delete the ground of the part that I'm working on and just re-do it from scratch. Want to change this part's walls? no problem but remember that you have to delete the ground, add the brush and clip it again.
2- The compiler isn't very happy with it, it's better than other very bad solution that I tried but it recently started giving me "Ambiguous Leafnode Content" warnings.
And not to mention that I have the same problem for the sky, I just make a copy of the ground, move it to sky level and just apply the sky texture to it.
I've tried decompiling some already existing maps but it didn't help at all.
Somebody with mapping experience please help me, I would really appreciate if someone can give me a proper solution to my problem, I'm tired of having to clip the ground from 0 just because I changed a wall's angle a little bit.
Edit: Added the imgur link since img: is not working:
https://imgur.com/a/ch23R89The red thing is the ground, as you can see, it follows the wall perfectly because I clipped it