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I have seen it before done in maps. My prop_dynamic_override uses a model, (obviously) and it had properties to adjust gib performance but when I compile, it's a prop_dynamic (not sure if that's the intended behavior) and there isn't a health bar. The FGD I'm using is garrysmod.fgd.

Here is a screenshot just if you can spot any errors/for more clarification:
imgimg
Posted 2 years ago2022-06-17 23:25:32 UTC
in func_door_rotating doesn't work for me. Post #346642
THANK YOU SO MUCH. I thought I was going mad for a second, really, thank you.
Posted 2 years ago2022-06-16 00:53:45 UTC
in func_door_rotating doesn't work for me. Post #346639
I hear the positive use sound but the door doesn't open. Did the door open in your playtest?
Posted 2 years ago2022-06-14 23:54:19 UTC
in func_door_rotating doesn't work for me. Post #346635
Tried the tutorial, but I seriously don't know what I'm doing wrong. Here is the map file.
Posted 2 years ago2022-06-14 01:11:43 UTC
in func_door_rotating doesn't work for me. Post #346633
Yep, I use it and hear the use sound but it doesn't even play the opening sound or move at all.
Posted 2 years ago2022-06-13 04:09:37 UTC
in func_door_rotating doesn't work for me. Post #346629
Hello there, first post so sorry if it's sloppy, but I'm having problems with a door that should work, but doesn't. I am using J.A.C.K.

Here are some screenshots to describe the "setup":
User posted image
User posted image
Attributes I have ONLY modified:

Move Sound: Squeaky 2
Distance (deg): 90

Flags I have enabled:

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