Forum posts

I'm not new to Goldsrc mapping at all, but I've always been really overwhelmed when placing textures in my levels. I use exclusively the normal Half-Life textures, and there are probably more than a thousand of them at my disposal, each with different naming schemes, looks, and uses. Basically I'm asking if there is like a guide or something to all the textures and where they're used, or maybe just general help on finding the textures I want. Many thanks!
So, this is probably a common error, but I tried copying the door from the first level to the second level (both of them having the same global name) and I ran the map. I found that the door on the first level was not there, though it still shows on Hammer, and the door on the second level was there.

This may or may not have to do with trigger_transition and how it carries entities over, but if it does by any chance, I'd like to know.
After learning how to make seamless level transitions, I quickly came across a small visual issue. The doors I walked through, to which the level changes, dont carry over their rotation/position and appear closed again in the next level.

I understand why they do this obviously, because the brush entities don't just magically carry over, but I'm more questioning how I could fix it.
This small visual issue has plagued my transitions and made them appear far more fake when you look at it.

Three images have been provided for an example here:
https://imgur.com/a/U3MvG0J

The first image was taken in J.A.C.K Hammer. It shows my stairwell leading to the next level. The second image was taken in-game showing the door in it's opened state. The third image was taken in the next level, lower down the stairwell with the door closed.

If I could get any advice on how to make these doors carry over, if at all possible, that would be fantastic, as I have not seemed to find anybody else talking about this matter.