Forum posts

Posted 2 years ago2022-04-22 10:02:06 UTC
in white textures on model Post #346463
hello I had a problem with my model, when I compile a model the model have a white textures but in milkshape model are okay
if you now ho to fix this, please help
Posted 2 years ago2022-04-20 05:13:07 UTC
in my model can't walk and shoot Post #346459
nah it doesn't work
Posted 2 years ago2022-04-12 08:55:14 UTC
in my model can't walk and shoot Post #346430
the problem is not the hitboxes (hitboxes are normal) the problem is in the model itself the walking and shoot animation is broken and I don't know how to solve the problem
Posted 2 years ago2022-04-10 19:42:12 UTC
in my model can't walk and shoot Post #346421
i porting this model to hgrunt skin
Posted 2 years ago2022-04-09 10:13:15 UTC
in my model can't walk and shoot Post #346417
Posted 2 years ago2022-04-09 07:32:46 UTC
in my model can't walk and shoot Post #346416
hello. I've been trying to port combine elite from hl2 beta and I have a problem my model can't move and he can't shoot so I need your help

here QC:
/*
QC script generated by Half-Life MDL Decompiler 1.2
2003, Kratisto. Based on code from Valve's HL SDK.

Combine_Elite.mdl

Original internal name:
"Combine_Elite (written by Xash3D studiomdl)"
*/

$modelname "Combine_Elite.mdl"
$cd ".\"
$cdtexture ".\"
$scale 1.0
$cliptotextures

$bbox -15.372000 -19.444000 -1.982000 44.294998 15.336000 72.934998
$cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$eyeposition 0.000000 0.000000 73.000000

//reference mesh(es)
$body "studio" "Elite_reference_fixed"

$bodygroup "weapons"
{
blank
studio "Sniper_reference"
studio "mp5_reference"
}

// 1 attachment(s)
$attachment 0 "Bip01 R Hand" 0.000000 0.000000 0.000000

// 42 hit box(es)
$hbox 0 "Bip01 Pelvis" -4.159000 -7.889000 -0.673000 4.433414 8.072000 0.797000
$hbox 0 "Bip01 Spine" -8.005000 -12.759000 -14.927000 11.154000 12.798000 14.143000
$hbox 0 "Bip01 Spine1" 0.000000 -5.836000 -10.825000 7.771000 9.299000 10.407000
$hbox 0 "Bip01 Spine2" -0.168000 -10.781000 -12.122000 6.785000 10.614000 11.396000
$hbox 0 "Bip01 Spine3" 0.000000 -10.894000 -2.329000 5.979004 0.000000 2.452000
$hbox 0 "Bip01 Neck" -0.567000 -10.131000 -2.684129 1.252573 0.001003 2.684129
$hbox 0 "Bip01 Head" -3.731806 -9.085000 -7.105000 10.223000 10.268000 7.228000
$hbox 0 "Dummy14" -3.112000 -4.568000 -4.987000 5.193000 3.770000 5.081000
$hbox 0 "Bip01 L Clavicle" 0.000000 -7.089000 -6.140000 10.972000 10.061000 4.383000
$hbox 0 "Bip01 L UpperArm" 0.000000 -5.579000 -4.538000 12.132000 7.227000 4.689000
$hbox 0 "Bip01 L Forearm" 0.000000 -4.928000 -4.919000 13.479686 4.999000 2.793000
$hbox 0 "Bip01 L Hand" -0.657000 -1.527000 -1.995000 5.227211 1.668000 2.385000
$hbox 0 "Bip01 L Finger0" 0.000000 -1.058000 -0.759000 1.180000 0.885000 0.867000
$hbox 0 "Bip01 L Finger02" 0.000000 -0.431000 -0.606000 1.746000 0.721000 0.606000
$hbox 0 "Bip01 L Finger1" 0.000000 -0.891000 -0.666000 1.525713 0.641000 0.363000
$hbox 0 "Bip01 L Finger2" 0.000000 -0.978000 -0.597000 2.175557 0.849000 0.668000
$hbox 0 "Bip01 L Finger21" 0.000000 -0.661000 -0.478000 1.705912 0.631000 0.584000
$hbox 0 "Bip01 L Finger31" 0.000000 -0.642000 -0.522000 1.530759 0.577000 0.493000
$hbox 0 "Bip01 R Clavicle" 0.000000 -7.080000 -4.795000 10.212000 10.070000 5.609000
$hbox 0 "Bip01 R UpperArm" 0.000000 -5.849000 -4.271000 12.032000 7.705000 4.921000
$hbox 0 "Bip01 R Forearm" 0.000000 -4.932000 -2.805000 13.708125 4.995000 4.990000
$hbox 0 "Bip01 R Hand" -0.989000 -1.502000 -2.336000 14.325457 4.272009 2.043000
$hbox 0 "Bip01 R Finger0" 0.000000 -0.759000 -0.475000 1.485000 1.262000 1.839000
$hbox 0 "Bip01 R Finger01" 0.000000 -0.605000 -1.087000 2.181992 1.015000 0.689000
$hbox 0 "Bip01 R Finger02" -0.201000 -0.559000 -0.697000 1.835000 0.679000 0.493000
$hbox 0 "Bip01 R Finger1" -0.030000 -0.575000 -0.600000 1.507898 0.971000 0.662000
$hbox 0 "Bip01 R Finger2" -0.095000 -1.014000 -0.571000 1.759218 0.847000 0.571000
$hbox 0 "Bip01 R Finger3" 0.000000 -0.881000 -0.416000 1.688842 0.833000 0.625000
$hbox 0 "Bip01 R Finger31" -0.023000 -0.605000 -0.457000 1.507893 0.605000 0.558000
$hbox 0 "Bip01 L Thigh" 0.000000 -7.422000 -5.617000 17.308270 7.425000 6.397000
$hbox 0 "Bip01 L Calf" 0.000000 -5.302000 -4.967000 16.856001 6.727000 6.778000
$hbox 0 "Bip01 L Foot" 0.000000 -5.513000 -3.343000 7.009000 5.039000 3.403000
$hbox 0 "Bip01 L Toe0" -3.259000 -1.450000 -3.416000 1.999107 1.698000 3.379000
$hbox 0 "Bip01 L Toe01" 0.000000 -1.369000 -3.854000 2.067000 3.814000 3.348000
$hbox 0 "Bip01 L Toe02" 0.000000 -1.128000 -3.455000 3.950000 3.928000 3.713000
$hbox 0 "Bip01 R Thigh" 0.000000 -7.423000 -6.014000 17.308296 7.424000 5.654000
$hbox 0 "Bip01 R Calf" 0.000000 -5.308000 -6.899000 16.840000 6.722000 5.447000
$hbox 0 "Bip01 R Foot" 0.000000 -5.514000 -3.597000 7.521000 3.126229 3.223000
$hbox 0 "Bip01 R Toe0" 0.000000 -0.731000 -3.500000 1.999104 4.880000 0.860000
$hbox 0 "Bip01 R Toe01" 0.000000 -1.350000 -3.470000 2.067000 3.833000 3.733000
$hbox 0 "Bip01 R Toe02" 0.000000 -1.109000 -3.834000 3.949000 3.948000 3.333000
$hbox 0 "sniper" -1.692000 -5.978000 -31.087000 1.696000 5.973000 31.091000

// 18 animation sequence(s)
$sequence "Glide" "Glide" fps 30 loop ACT_GLIDE 1
$sequence "Crouch" "Crouch" fps 50 ACT_CROUCH 1
$sequence "Cower" "Cower" fps 30 loop ACT_COWER 1
$sequence "Signal" "Signal" fps 30 loop ACT_SIGNAL1 1
$sequence "flinch" "flinch" fps 30 loop ACT_SMALL_FLINCH 1
$sequence "walk" "walk" LX fps 30 loop ACT_WALK 1
$sequence "limpwalk" "limpwalk" LX fps 30 loop ACT_WALK_HURT 1
$sequence "run" "run" LX fps 30 loop ACT_RUN 1
$sequence "limprun" "limprun" LX fps 30 loop ACT_RUN_HURT 1
$sequence "Idle" "Idle" fps 30 loop ACT_IDLE 1
$sequence "shoot" "shoot_blend1" "shoot_blend2" blend XR -50 50 fps 30 ACT_RANGE_ATTACK1 1 { event 4 0 }
$sequence "grenDrop" "grenDrop" fps 30 loop ACT_SPECIAL_ATTACK1 1 { event 9 2 }
$sequence "kick" "kick" fps 30 loop ACT_MELEE_ATTACK1 1 { event 3 2 }
$sequence "die" "die" fps 30 ACT_DIESIMPLE 1
$sequence "turnl" "turnl" LX fps 30 ACT_TURN_LEFT 1
$sequence "turnr" "turnr" LX fps 30 ACT_TURN_RIGHT 1
$sequence "reload" "reload" fps 30 ACT_RELOAD 1 { event 2 41 }
$sequence "ragdoll" "ragdoll" fps 30 ACT_124 1

// End of QC script.