Forum posts

I was thinking of trying to use func_button, it can be given a path to move along. However, I don't know if it is possible to change its path with func_trackautochange (or with func_trackchange). If you can, that would be best for me
Is it possible to make a moving button, after activation of which - it would NOT stop, but move to a certain point?
Imagine a wall, and behind it a button, which is not visible to the player, after a conditional trigger, the button would appear in front of the wall and start moving from side to side, after a shot at it - it would disappear behind the wall, waiting for the next call. Could you please advise how this can be done, if at all possible?

Something similar was used on "cs_training" for CS 1.6, there were buttons in the form of targets, but after the player shot at them they just stopped, I need the button to return to the original position.
Yes it makes sense, I thought about it too, I just wanted to know if it is possible to somehow remove the colon without resorting to a workaround. For recording, I use HLAE (you can record the HUD and the game separately).
Hello everyone, can you please tell me how to remove the colon next to the timer? Before that, I installed "full hud remover", but the colon remained.
I'm just trying my hand at moviemaking and I need the crosshair and the killfeed to be visible.
User posted image
P.S. Why is the photo not visible, but writes "User posted image"?