Forum posts

Posted 5 months ago2023-11-18 13:59:42 UTC
in Half-Life Updated (custom SDK) Post #348060
Well this really threw a wrench in things but at least we got a proper update to Half-Life for modern systems.
Wibble WibbleThe true citizen enjoys Half-Life but uses discretion
Posted 10 months ago2023-06-04 13:31:39 UTC
in [Help] Sparks Above NPCs Heads Post #347580
Alright thanks, I didn't realize there was a Debug build and Release build option.
Wibble WibbleThe true citizen enjoys Half-Life but uses discretion
Posted 10 months ago2023-06-04 02:56:33 UTC
in [Help] Sparks Above NPCs Heads Post #347577
So I am using the SamVanheer Half-Life Updated Master (https://github.com/SamVanheer/halflife-updated) and I have a bizarre issue with sparks appearing above NPCs heads.

Here is a video to prove that I am not insane:
https://www.youtube.com/watch?v=8SkyvvS5uqI

This issue is completely random, you can use an NPC 10+ times without it happening, it also happens at complete random whenever an NPC is moving. It is extremely distracting during scripted sequences and I am at a point where I'm just going to dump the Updated Master all together.

This issue appears in all my maps and all my test environments, I have absolutely no idea what causes this. If anybody knows how to fix this I would appreciate it or maybe there is a better master file for creating mods, I dunno.
Wibble WibbleThe true citizen enjoys Half-Life but uses discretion
Posted 1 year ago2022-10-01 18:49:15 UTC
in Func_Button Never Works (HL1) Post #346920
Ok, I found the problem. You somehow gave the button a Health (shootable if > 0) value, which was at 1. So with a health value of 1 or higher, the button can't be used by 'use-keying' it but instead will activate if shot at. Cheat in some weapons and see for yourself. Set the health value to 0 should make the button usable again.
Yep that fixed it. Some how it was set to 1 by default and I never knew that would prevent a button from working. Thanks for the help you've saved me from using Button_Target until the end of time.
Wibble WibbleThe true citizen enjoys Half-Life but uses discretion
Posted 1 year ago2022-10-01 15:18:06 UTC
in Func_Button Never Works (HL1) Post #346917
Wibble WibbleThe true citizen enjoys Half-Life but uses discretion
Posted 1 year ago2022-10-01 14:44:53 UTC
in Ambient_generic doesn't work in-game Post #346915
apc_engine_idle is supposed to be a looped sound. You need to uncheck "is not looped". Whats happening is you're going into the game and the sound is playing once or not at all because idle sounds are used for looping.
Wibble WibbleThe true citizen enjoys Half-Life but uses discretion
Posted 1 year ago2022-10-01 14:24:45 UTC
in Func_Button Never Works (HL1) Post #346914
Door has the default speed value of 100 and I know what lip is, changing it makes no difference. Door still doesn't work and button can't be interacted with. Changing flags on both the door and the button makes no difference either.

I've switched out Jed's HLMV for Half-Life Asset Manager, thanks for the recommendation.

I had HLVIS running twice for some reason, corrected that now so that HLRAD runs like its supposed too.
Wibble WibbleThe true citizen enjoys Half-Life but uses discretion
Posted 1 year ago2022-10-01 13:13:40 UTC
in Func_Button Never Works (HL1) Post #346912
So I am new to Half-Life 1 mapping but reasonably experienced with Half-Life 2 mapping. Func_Button will not work no matter what I seem to do. Button_Target works fine but its obviously not what you're supposed to use and it lacks features. I have tried Func_Button in the map I'm making and separate test environments and neither will work. Func_Button will not work with doors, trains, different textures or anything. I have followed multiple tutorials and googled the hell out of the problem and nobody seems to have this issue.

What I'm doing:
1. Create door and give it a name. No flags.
2. Create button and set target to name of door. No flags.
DoorDoor
ButtonButton
Apparently this should work but it doesn't. Just for the record there no leaks in the map or anything. Maybe its me being incredibly stupid but I don't know.

Compile Log: https://pastebin.com/bYsRcQCe

I am using:
JACK editor 1.1.1064 (64-bit)
Zoner's Half-Life Tools Compiler
Jed's HLMV
Half-Life (Steam)

Help me TWHL you are my only hope
Wibble WibbleThe true citizen enjoys Half-Life but uses discretion