Forum posts

Posted 1 year ago2022-10-05 19:03:20 UTC
in MP5 muzzle flash overlapping Post #346947
Yeah...it seems so...
If you have success with your proposed workaround do let me know.
Thanks!
Posted 1 year ago2022-10-05 14:08:26 UTC
in MP5 muzzle flash overlapping Post #346945
Or it doesn't rotate the sprites through an angle.
It doesn't matter if they are duplicated as long as they are perfectly aligned.
Posted 1 year ago2022-10-05 13:14:51 UTC
in MP5 muzzle flash overlapping Post #346943
I'm not talking about clipping here.
I used that link to show an actual picture of muzzle flash overlapping. You see two flashes there misaligned thus more "rays" are visible.
The default muzzle flash has 5 rays in a star pattern. The overlapping produces more "rays".
Posted 1 year ago2022-10-05 12:02:57 UTC
in MP5 muzzle flash overlapping Post #346940
Hi,
Fire the default (non-HD) Half-Life MP5 bullet by bullet by tapping the left click in a dark room to see the muzzle flash better.
It is a "star like" flash with "5 rays" where the fifth is hidden by the tip of the gun. But sometimes you'll see two flashes superimposed on each other per click/bullet fired and slightly misaligned instead of just one.
You'll see more "rays" than normal.
An image of this can be seen here:
https://github.com/ValveSoftware/halflife/issues/3084
It looks ugly, can it be fixed?
Thanks!