Forum posts

Posted 20 years ago2004-04-29 08:08:58 UTC
in Noob needs help Post #24514
OK, did everything guys said...but still nothing, i can't find the map when i try to start the new game, its just not in the list of maps...am I putting the map in the directory? it says this when i compile:

** Executing...
** Command: Change Directory
** Parameters: C:SIERRAHalf-Life

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesSteamSteamAppskevin.davis5@ntlworld.map" "C:Program FilesSteamSteamAppskevin.davis5@ntlworld.comcounter-strikecstrikemapskevin.davis5@ntlworld.map"

** Executing...
** Command: C:DOCUME~1KEVIND~1DesktopNEWFOL~2hlcsg.exe
** Parameters: "C:Program FilesSteamSteamAppskevin.davis5@ntlworld.comcounter-strikecstrikemapskevin.davis5@ntlworld"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: C:DOCUME~1KEVIND~1DesktopNEWFOL~2hlcsg.exe "C:Program FilesSteamSteamAppskevin.davis5@ntlworld.comcounter-strikecstrikemapskevin.davis5@ntlworld"
Error: Error opening C:Program FilesSteamSteamAppskevin.davis5@ntlworld.comcounter-strikecstrikemapskevin.davis5@ntlworld: No such file or directory

--- END hlcsg ---

** Executing...
** Command: C:DOCUME~1KEVIND~1DesktopNEWFOL~2hlbsp.exe
** Parameters: "C:Program FilesSteamSteamAppskevin.davis5@ntlworld.comcounter-strikecstrikemapskevin.davis5@ntlworld"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:DOCUME~1KEVIND~1DesktopNEWFOL~2hlbsp.exe "C:Program FilesSteamSteamAppskevin.davis5@ntlworld.comcounter-strikecstrikemapskevin.davis5@ntlworld"
>> There was a problem compiling the map.
>> Check the file C:Program FilesSteamSteamAppskevin.davis5@ntlworld.comcounter-strikecstrikemapskevin.log for the cause.

--- END hlbsp ---

** Executing...
** Command: C:DOCUME~1KEVIND~1DesktopNEWFOL~2hlvis.exe
** Parameters: "C:Program FilesSteamSteamAppskevin.davis5@ntlworld.comcounter-strikecstrikemapskevin.davis5@ntlworld"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: C:DOCUME~1KEVIND~1DesktopNEWFOL~2hlvis.exe "C:Program FilesSteamSteamAppskevin.davis5@ntlworld.comcounter-strikecstrikemapskevin.davis5@ntlworld"
>> There was a problem compiling the map.
>> Check the file C:Program FilesSteamSteamAppskevin.davis5@ntlworld.comcounter-strikecstrikemapskevin.log for the cause.

--- END hlvis ---

** Executing...
** Command: C:DOCUME~1KEVIND~1DesktopNEWFOL~2hlrad.exe
** Parameters: "C:Program FilesSteamSteamAppskevin.davis5@ntlworld.comcounter-strikecstrikemapskevin.davis5@ntlworld"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: C:DOCUME~1KEVIND~1DesktopNEWFOL~2hlrad.exe "C:Program FilesSteamSteamAppskevin.davis5@ntlworld.comcounter-strikecstrikemapskevin.davis5@ntlworld"
>> There was a problem compiling the map.
>> Check the file C:Program FilesSteamSteamAppskevin.davis5@ntlworld.comcounter-strikecstrikemapskevin.log for the cause.

--- END hlrad ---

:
Posted 20 years ago2004-04-28 23:00:58 UTC
in Noob needs help Post #24470
Ok your all probably gonna laugh at me for being a noob. I'm trying to create a map for counter strike, i think i've done all the settings ok and i've just tried to create the map using a tutorial from this site..but when i press F9 to view the map it says this:

** Executing...
** Command: Change Directory
** Parameters: C:SIERRAHalf-Life

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesSteamSteamAppsmap8.map" "C:SIERRACounter-Strikecstrikemapsmap8.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqcsg.exe
** Parameters: "C:SIERRACounter-Strikecstrikemapsmap8"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering C:SIERRACounter-Strikecstrikemapsmap8.map
CreateBrush: 0...1...3...5...6...8... (0)
CSGBrush: 0...1...3...5...6...8... (0)
Using WAD File: program filessteamsteamappskevin.davis5@ntlworld.comcounter-strikecstriketempdecal.wad
Using WAD File: program filessteamsteamappskevin.davis5@ntlworld.comcounter-strikecstrikede_vegas.wad
Using WAD File: sierrahalf-lifevalvexeno.wad
Using WAD File: sierrahalf-lifevalvecached.wad
Using WAD File: sierrahalf-lifevalvedecals.wad
Using WAD File: sierrahalf-lifevalvefonts.wad
Using WAD File: sierrahalf-lifevalvegfx.wad
Using WAD File: sierrahalf-lifevalvehalflife.wad
Using WAD File: sierrahalf-lifevalveliquids.wad
Using WAD File: sierrahalf-lifevalvespraypaint.wad
0 seconds elapsed
** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqbsp2.exe
** Parameters: "C:SIERRACounter-Strikecstrikemapsmap8"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
writing C:SIERRACounter-Strikecstrikemapsmap8.prt
0 seconds elapsed
** Executing...
** Command: C:PROGRA~1VALVEH~1toolsvis.exe
** Parameters: "C:SIERRACounter-Strikecstrikemapsmap8"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)
1 portalleafs
0 numportals
BasePortalVis: (0)
LeafThread: (0)
average leafs visible: 1
visdatasize:1 compressed from 1
0.0 seconds elapsed

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqrad.exe
** Parameters: "C:SIERRACounter-Strikecstrikemapsmap8"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
1 threads
[Reading texlights from 'C:PROGRA~1VALVEH~1toolslights.rad']
[1 texlights parsed from 'C:PROGRA~1VALVEH~1toolslights.rad']

6 faces
1536 square feet [221184.00 square inches]
96 patches after subdivision
3 direct lights
BuildFacelights: 0...1...3...5...6...8... (0)
visibility matrix: 0.0 megs
BuildVisLeafs: 0... (0)
MakeScales: 0...1...2...3...4...5...6...7...8...9... (0)
transfer lists: 0.0 megs
SwapTransfersTask: 0...1...2...3...4...5...6...7...8...9... (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9... (0)
Bounce #1 added RGB(6781, 6781, 3404)
FinalLightFace: 0...1...3...5...6...8... (0)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 1/400 64/25600 ( 0.3%)
planes 92/32767 1840/655340 ( 0.3%)
vertexes 8/65535 96/786420 ( 0.0%)
nodes 6/32767 144/786408 ( 0.0%)
texinfos 3/8192 120/327680 ( 0.0%)
faces 6/65535 120/1310700 ( 0.0%)
clipnodes 18/32767 144/262136 ( 0.1%)
leaves 2/8192 56/229376 ( 0.0%)
marksurfaces 6/65535 12/131070 ( 0.0%)
surfedges 24/512000 96/2048000 ( 0.0%)
edges 13/256000 52/1024000 ( 0.0%)
texdata [variable] 48/2097152 ( 0.0%)
lightdata [variable] 3042/2097152 ( 0.1%)
visdata [variable] 1/2097152 ( 0.0%)
entdata [variable] 821/131072 ( 0.6%)

Total BSP file data space used: 6656 bytes

0 seconds elapsed
** Executing...
** Command: C:PROGRA~1SteamSTEAMA~1cstrike.exe
** Parameters: -dev -console +map "map8"

And nothing happens...any ideas? : :nuts: