Forum posts

Posted 2 weeks ago2024-11-02 15:08:53 UTC
in Three quick questions Post #349310
Thank you all for the help! :)
Dr.Orange Dr.OrangeDo you know who ate all of the donuts?
Posted 2 weeks ago2024-10-31 14:04:21 UTC
in Three quick questions Post #349300
Thanks for the answers! :biggrin:
Dr.Orange Dr.OrangeDo you know who ate all of the donuts?
Hi,

The monster you're asking about is called a Kingpin.
Dr.Orange Dr.OrangeDo you know who ate all of the donuts?
Posted 2 weeks ago2024-10-31 13:38:10 UTC
in Three quick questions Post #349297

Hello, i would like to get a bit deeper into mapping and would like to know how to: (ALL QUESTIONS ANSWERED)

  • Add soundscapes like echoing, etc. (answered)
  • Add geiger counter sounds (answered)
  • Add rotating world geometry (answered)
  • Make logic gates ( if possible ) (answered)
  • Healing pools from xen (answered)
  • Custom Textures (answered)
  • Custom Sounds/Sentences (answered)
If you know any answers to any of these questions, please reply to this post!

(yes i know the title says three but i had more questions :tired: )

Thanks! :)
Dr.Orange Dr.OrangeDo you know who ate all of the donuts?
Posted 7 months ago2024-04-05 13:22:10 UTC
in Gmod saves not loading Post #348689
let me give an example: if i want to load a save of gm_construct while im on gm_construct, it doesn't work. but if im on gm_flatgrass and load the same save of gm_construct it works. but if i try to load a save of gm_flatgrass while on gm_flatgrass it doesn't work. its not just on construct and flatgrass, its on every map.
Dr.Orange Dr.OrangeDo you know who ate all of the donuts?
Posted 7 months ago2024-04-02 18:50:23 UTC
in Gmod saves not loading Post #348686
everytime i want to load a save the game says that there's a lua problem

this is the error:

gamemodes/sandbox/gamemode/save_load.lua:78: attempt to call global 'Player' (a string value)
1. LoadGModSave - gamemodes/sandbox/gamemode/save_load.lua:78
2. v - gamemodes/sandbox/gamemode/save_load.lua:94
3. unknown - lua/includes/modules/hook.lua:96

if you have any idea please help! :)

Edit: the saves only work if i load them from a diffrent map
Dr.Orange Dr.OrangeDo you know who ate all of the donuts?
Posted 9 months ago2024-02-02 20:19:22 UTC
in Hammer++ Compiling issue Post #348531
It finally compiled properly! Thank you so much!
Dr.Orange Dr.OrangeDo you know who ate all of the donuts?
Posted 9 months ago2024-02-02 20:05:13 UTC
in Hammer++ Compiling issue Post #348529
I'm not sure where i can find the compile settings.

As for the vmf file: https://drive.google.com/file/d/1qkGUmlKR188nfP_GPjtoTTv1-3DmceuU/view?usp=drive_link
Dr.Orange Dr.OrangeDo you know who ate all of the donuts?
Posted 9 months ago2024-02-02 19:15:26 UTC
in Hammer++ Compiling issue Post #348527
I have sent the whole compile log.

Here is my Hammer++ configuration:
User posted image
User posted image
Dr.Orange Dr.OrangeDo you know who ate all of the donuts?
Posted 9 months ago2024-02-02 14:18:02 UTC
in Hammer++ Compiling issue Post #348523
I've looked online about the 'GameData' key, and tried some solutions but none of them worked.
Dr.Orange Dr.OrangeDo you know who ate all of the donuts?
Posted 9 months ago2024-01-31 17:51:09 UTC
in Hammer++ Compiling issue Post #348514
Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin"

Running command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\island.vmf"
Valve Software - vbsp.exe (Nov 17 2022)
8 threads
Using shader api: shaderapiempty.dll
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\island.vmf
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
Patching WVT material: maps/island/nature/blendsandgrass008a_wvt_patch
fixing up env_cubemap materials on brush sides...
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finished. Press a key to close.
Dr.Orange Dr.OrangeDo you know who ate all of the donuts?
Posted 9 months ago2024-01-30 18:59:37 UTC
in Hammer++ Compiling issue Post #348505
I've recently installed Hammer++ and set it up for Half-Life 2, But every time i compile the map, the bsp file doesn't show up and the game doesn't run. I've tried changing all of the directories to the Half-Life 2 files instead of the Source SDK 2013 Singeplayer ones and reinstalling Hammer++, but nothing.
Dr.Orange Dr.OrangeDo you know who ate all of the donuts?
Posted 10 months ago2024-01-18 13:45:40 UTC
in sven co-op texture issue Post #348470
thank you so much!
Dr.Orange Dr.OrangeDo you know who ate all of the donuts?
Posted 10 months ago2024-01-17 19:33:08 UTC
in sven co-op texture issue Post #348458
i tried the zhlt options and the window turns invisible, the texture isnt see-through or it turns black and slightly see-through.
Dr.Orange Dr.OrangeDo you know who ate all of the donuts?
Posted 10 months ago2024-01-17 17:50:10 UTC
in sven co-op texture issue Post #348455
i'm making a map for sven co-op and i added a window to a dark hallway, but the texture fullbrights. i'm using the newest jack editor version.
i tried all of the render modes and it doesnt work. :cry:

PLEASE HELP IF YOU CAN!
click for image
Dr.Orange Dr.OrangeDo you know who ate all of the donuts?