sven co-op texture issue Created 3 months ago2024-01-17 17:50:10 UTC by Dr.Orange Dr.Orange

Created 3 months ago2024-01-17 17:50:10 UTC by Dr.Orange Dr.Orange

Posted 3 months ago2024-01-17 17:50:10 UTC Post #348455
i'm making a map for sven co-op and i added a window to a dark hallway, but the texture fullbrights. i'm using the newest jack editor version.
i tried all of the render modes and it doesnt work. :cry:

PLEASE HELP IF YOU CAN!
click for image
Dr.Orange Dr.OrangeDo you know who ate all of the donuts?
Posted 3 months ago2024-01-17 18:56:51 UTC Post #348457
try zhlt_embedlights =)
Posted 3 months ago2024-01-17 19:33:08 UTC Post #348458
i tried the zhlt options and the window turns invisible, the texture isnt see-through or it turns black and slightly see-through.
Dr.Orange Dr.OrangeDo you know who ate all of the donuts?
Posted 3 months ago2024-01-17 22:27:22 UTC Post #348460
The keyvalue Trempler is referring to is actually zhlt_embedlightmap 1.
Semi-transparent render modes (Texture and Additive) don't embed lightmaps by default and as such appear fullbright. The keyvalue tells the compile tools (VHLT and derivative) to do it anyway, though only the compile-time lightmap will be used so it will not change with toggled lights.
User posted image
Here's an example from Sven Manor demonstrating the effect.
Posted 3 months ago2024-01-18 13:45:40 UTC Post #348470
thank you so much!
Dr.Orange Dr.OrangeDo you know who ate all of the donuts?
You must be logged in to post a response.