Forum posts

Posted 19 years ago2004-06-15 00:43:17 UTC
in NEED A IDEA! Post #33477
Um... dude, Half-Life did the Area 51... its called Black Mesa lol

Area 51 would be HL all over again basically..
Posted 19 years ago2004-06-15 00:41:37 UTC
in Mapping Demon Strikes Post #33476
WTF?! :x :confused: :(

Ok.. working on a map for a mini-mod... and ran into trouble.

1. I have tied some crates to func_walls, and now they don't show up in game... but it acts like they are there in the fact that they block my movement and such... whats up with that?

2. A light ain't working for some reason.. grrr. I have other lights working, but this one wants to be a bitch... >.<

Help, please.
Posted 19 years ago2004-06-11 22:04:16 UTC
in Testing... Post #32563
Well, its done, would have posted sooner but I've been playing TFC all day lol. Thanks a lot Seventh-Monkey, you got me the update, and the command works now.
Posted 19 years ago2004-06-11 02:31:17 UTC
in Using Fade Post #32219
What do you mean it acts as water?
Posted 19 years ago2004-06-11 02:18:22 UTC
in Testing... Post #32213
Its nothing, some loser who can't even let us know who he is. But yeah, I'll probably be up when it finishes around 5 a.m. so no real problem, and if its not finished then, not much left for the next session lol
Posted 19 years ago2004-06-11 01:03:10 UTC
in Testing... Post #32194
Parents won't let me lol
Posted 19 years ago2004-06-11 00:57:09 UTC
in Testing... Post #32191
Ok, estimates it at about 4 and a half hrs, so I'll let ya know when I'm done (I'll have to do it every time I'm online)
Posted 19 years ago2004-06-11 00:39:28 UTC
in Testing... Post #32189
Thanx, I'll try it. And everyone, seventh-monkey rules lol
Posted 19 years ago2004-06-10 02:41:04 UTC
in Testing... Post #31948
Well, FilePlanet- 1. Doesn't allow resuming of Downloads. 2. Has wait lines that take as long as the download itself. :x
Posted 19 years ago2004-06-10 02:22:25 UTC
in Testing... Post #31942
Um... I don't need that. And I already know that trick. The problem is that the command itself will not work. I know its in developer mode because there are a LOT more information bits showing up... and I can use god and impulse. ^_^
Posted 19 years ago2004-06-10 00:53:14 UTC
in Testing... Post #31928
I am in SP, grr... Oh well, never set out to be a great mapper
Posted 19 years ago2004-06-09 01:05:20 UTC
in Locked Door Post #31667
Um... I just needed a door there that was locked. IT doesn't lead anywhere... just wanted a door that plays the locked sound... lol. Thanks anyways!
Posted 19 years ago2004-06-09 01:00:17 UTC
in Testing... Post #31666
Maybe I have the commands reversed then... I have them as -dev -console... ?
Posted 19 years ago2004-06-08 01:26:07 UTC
in Testing... Post #31318
Hah... I'm running on the update from the OpFOR cd... and I can't update... stupid 56gay...
Posted 19 years ago2004-06-08 01:13:36 UTC
in Testing... Post #31315
I can't get gl_wireframe 2 to work.. says its an invalid command or some crap... help?

Note: I am in openGL mode...
Posted 19 years ago2004-06-07 22:58:22 UTC
in Locked Door Post #31300
Well, the putting "locked" in its name trick worked, thanks!
Posted 19 years ago2004-06-07 20:03:10 UTC
in Locked Door Post #31271
Thanx, I'll try it.
Posted 19 years ago2004-06-07 19:46:06 UTC
in Locked Door Post #31264
Ok... I'm stuck... how do you make a locked door that can't be opened. I just want the door to have a locked sound when you try and open it...