Locked Door Created 19 years ago2004-06-07 19:46:06 UTC by azhra azhra

Created 19 years ago2004-06-07 19:46:06 UTC by azhra azhra

Posted 19 years ago2004-06-07 19:46:06 UTC Post #31264
Ok... I'm stuck... how do you make a locked door that can't be opened. I just want the door to have a locked sound when you try and open it...
Posted 19 years ago2004-06-07 19:59:39 UTC Post #31266
make the doors name (targetname) Locked.
Posted 19 years ago2004-06-07 20:03:10 UTC Post #31271
Thanx, I'll try it.
Posted 19 years ago2004-06-07 20:06:36 UTC Post #31275
Ive known this for a while but it doesnt work!
Luke LukeLuke
Posted 19 years ago2004-06-07 20:24:00 UTC Post #31276
for me it does
Posted 19 years ago2004-06-07 20:38:37 UTC Post #31278
Any func_door or func_door_rotating with a name plays it's locked sound.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-06-07 22:38:01 UTC Post #31298
...Unless/until it's triggered by it's master, sorry.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-06-07 22:58:22 UTC Post #31300
Well, the putting "locked" in its name trick worked, thanks!
Posted 19 years ago2004-06-08 07:36:33 UTC Post #31370
then if you want you could put two env_renders in to make the locked door dissapear, and the door that can be opened appear. So when you find the key you trigger the renders and a text. (Text stating you've found the key), then on the other side of the door make another trigger a text stating "you've used the key. The door will remain unlocked"
It makes the attributes of the game much more fun--plus no offence to the guy who wrote the tutorial, but the tut does'nt work--your missing a connected target field which screws it up and enables it to work.
I could figure it out but not any noobs... So ya azhra.. use this method for locked doors.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2004-06-08 09:04:20 UTC Post #31389
Its alot easier, my good man.
Just put a multisource named 'master' or something, and in the doors Master field, put that name - The door will now be locked untill the master is triggered.

Stop giving crappy advice.
Posted 19 years ago2004-06-08 09:06:25 UTC Post #31391
and besides, env_render doesnt make the door just go away, it makes the door a different render mode.
Posted 19 years ago2004-06-08 12:44:37 UTC Post #31455
OMG! lol I asked that like a week ago
Posted 19 years ago2004-06-09 01:05:20 UTC Post #31667
Um... I just needed a door there that was locked. IT doesn't lead anywhere... just wanted a door that plays the locked sound... lol. Thanks anyways!
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