lots of npcs Created 19 years ago2005-03-30 03:50:13 UTC by J@CK_M-N J@CK_M-N

Created 19 years ago2005-03-30 03:50:13 UTC by J@CK_M-N J@CK_M-N

Posted 19 years ago2005-03-30 03:50:13 UTC Post #100041
if you wanted to put lots and lots (100s) of npcs in a map what should you change to make it run bit more smoothly. eg video settings.
Posted 19 years ago2005-03-30 05:02:37 UTC Post #100053
as low as possible i think,
i sometimes do that @ css to to get some higher fps when i have a match
Posted 19 years ago2005-03-30 11:06:55 UTC Post #100117
Yeah just turn down everything. However, loads of npcs will also impact your CPU. the CPU would have to calculate the intelligence for all of the npcs. In games like UT2K4 - cpu generated bot intelligence can lower fps more than your gpu does. (Same deal with hl2) So not only do you need to turn down video settings to display them all, but definitely make sure that your cpu and ram are freed up when you run hl2, and nothing is running in the background.
Posted 19 years ago2005-03-30 12:17:03 UTC Post #100131
I think basically you need to get some imagination and make a real map. No offence.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-30 13:47:59 UTC Post #100163
You'd make a mod and make them 1/16th scale :)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-03-30 14:41:01 UTC Post #100174
Ha ha make a real map, that was a pure genious answer Seventh AHAHAAAA

Anyway they improved it slightly better because before the sdk was fully out, it was really buggy and when I placed like 10 enemies and allies in the map, it lagged out really fast!

Now I do it and it lags hardly at all!
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-03-30 14:56:45 UTC Post #100181
Rabid, how exactly would that work? :| They just need to be lower-poly.
Seventh-Monkey Seventh-MonkeyPretty nifty
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