Creating textures... Created 19 years ago2005-04-01 17:28:57 UTC by Avison Avison

Created 19 years ago2005-04-01 17:28:57 UTC by Avison Avison

Posted 19 years ago2005-04-01 17:28:57 UTC Post #100617
What can I use to create textures? And where do I put completed textures so they can be applied?
Posted 19 years ago2005-04-01 17:36:27 UTC Post #100620
You use any image program to create textures. I use photoshop. Save it as TGA (24) and use the vtex.exe program located in your source sdk hl2 bin folder.

It should create a TXT and VTF file, rename the txt to .VMF and edit the data (it is blank originally) so that you get the coding for the texture. Default simple code is:

"LightmappedGeneric"

{
"$basetexture" "dir in texture folder/texture name"
}

Once moved in to the appropriate texture folder, once you restart hammer you should see your new texture under its name. So just type in your texture hame in the texture application viewer and it should come up.

This was kind of a sloppy response because I am kind of lazy right now, and I am sure someone will post a link to a tutorial sooner or later - hope this at least gives you an idea
Posted 19 years ago2005-04-01 17:37:24 UTC Post #100621
Oh yes and I forgot to say it must be a multiple of 2, so like 64X64, 128X128. etc... up to 512X512

Thats image size
Posted 19 years ago2005-04-01 17:39:38 UTC Post #100622
What folder do i put it in?
Posted 19 years ago2005-04-01 17:41:53 UTC Post #100623
and i cant find a vtex.exe...
Posted 19 years ago2005-04-01 17:46:34 UTC Post #100628
found it but dont know how it works...
Posted 19 years ago2005-04-01 19:16:57 UTC Post #100667
Tutorial. Most recent.
Seventh-Monkey Seventh-MonkeyPretty nifty
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