combo locks Created 20 years ago2003-09-11 15:28:36 UTC by Vassy Vassy

Created 20 years ago2003-09-11 15:28:36 UTC by Vassy Vassy

Posted 20 years ago2003-09-11 15:28:36 UTC Post #103
How do I create combination locks where you need to get the code right? I know how to use a multisource to use 2 buttons to open a door, but is there any way of making the door only open if you get the right code? Obviously, it'll need more than 2 buttons, and I think I know how to make only some buttons trigger the door. But I could do with a code where the order you press them is important.
Posted 20 years ago2003-09-11 16:01:04 UTC Post #104
You can use a game_counter if you have ten buttons and only four of them open the door the game_counter count only four but to have them in a specific order can be hard.
Posted 20 years ago2003-09-11 16:54:59 UTC Post #105
obviously i know nothing about this, but you said you know how to make 2 buttons open 1 door? if you could do more then 2, maybe 5 or something, you could just have a mass load of bttons and have to have the 5 correct ones pressed. this way itd take forever to guess it. or, have it invisable so only you can activate if thats what your getting at
Posted 20 years ago2003-09-12 01:40:29 UTC Post #106
You could have a master for each button, targetted by the previous button?
Seventh-Monkey Seventh-MonkeyPretty nifty
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