Posted 19 years ago2005-04-15 02:11:22 UTCPost #104097
I think it's the area of the image that matters more than the width or height alone; for example, I think you could get away with 512x64. No promises, though.
Posted 19 years ago2005-04-15 03:15:27 UTCPost #104112
Depends on the graphics card rendering it in the end. I mean, Voodoo 3's don't support textures larger than 128x128, if my memory serves me correctly. I guess they use a MIPed version the whole time ? or maybe it just doesn'a work.